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fix redundant movePtr->trigger[ i ]
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1 changed files with 0 additions and 3 deletions
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@ -582,10 +582,7 @@ bool AIPlayer::getAIMove(Move *movePtr)
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// Replicate the trigger state into the move so that
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// Replicate the trigger state into the move so that
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// triggers can be controlled from scripts.
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// triggers can be controlled from scripts.
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for( U32 i = 0; i < MaxTriggerKeys; i++ )
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for( U32 i = 0; i < MaxTriggerKeys; i++ )
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{
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movePtr->trigger[ i ] = mMoveTriggers[ i ];
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movePtr->trigger[ i ] = getImageTriggerState( i );
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movePtr->trigger[ i ] = getImageTriggerState( i );
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}
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#ifdef TORQUE_NAVIGATION_ENABLED
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#ifdef TORQUE_NAVIGATION_ENABLED
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if(mJump == Now)
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if(mJump == Now)
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