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https://github.com/TorqueGameEngines/Torque3D.git
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-SoundAsset added init for enum types.
-Vehicles updated to use enum initpersistfield.
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parent
76addc52eb
commit
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5 changed files with 62 additions and 8 deletions
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@ -289,6 +289,17 @@ ConsoleDocClass( WheeledVehicleData,
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"@ingroup Vehicles\n"
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);
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typedef WheeledVehicleData::Sounds wheelSoundsEnum;
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DefineEnumType(wheelSoundsEnum);
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ImplementEnumType(wheelSoundsEnum, "enum types.\n"
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"@ingroup WheeledVehicleData\n\n")
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{WheeledVehicleData::JetSound, "JetSound", "..." },
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{WheeledVehicleData::EngineSound, "EngineSound", "..." },
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{WheeledVehicleData::SquealSound, "SquealSound", "..." },
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{WheeledVehicleData::WheelImpactSound, "WheelImpactSound", "..." },
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EndImplementEnumType;
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WheeledVehicleData::WheeledVehicleData()
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{
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tireEmitter = 0;
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@ -335,7 +346,7 @@ bool WheeledVehicleData::preload(bool server, String &errorStr)
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if (!server) {
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for (S32 i = 0; i < MaxSounds; i++)
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{
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if (mWheeledVehicleSounds[i])
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if (getWheeledVehicleSounds(i) != StringTable->EmptyString())
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{
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_setWheeledVehicleSounds(getWheeledVehicleSounds(i), i);
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}
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@ -437,7 +448,7 @@ bool WheeledVehicleData::mirrorWheel(Wheel* we)
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void WheeledVehicleData::initPersistFields()
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{
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INITPERSISTFIELD_SOUNDASSET_ARRAY(WheeledVehicleSounds, Sounds::MaxSounds, WheeledVehicleData, "Sounds related to wheeled vehicle.");
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INITPERSISTFIELD_SOUNDASSET_ENUMED(WheeledVehicleSounds, wheelSoundsEnum, MaxSounds, WheeledVehicleData, "Sounds related to wheeled vehicle.");
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addField("tireEmitter",TYPEID< ParticleEmitterData >(), Offset(tireEmitter, WheeledVehicleData),
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"ParticleEmitterData datablock used to generate particles from each wheel "
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