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https://github.com/TorqueGameEngines/Torque3D.git
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-SoundAsset added init for enum types.
-Vehicles updated to use enum initpersistfield.
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76addc52eb
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5 changed files with 62 additions and 8 deletions
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@ -80,6 +80,28 @@ static U32 sTriggerMask = ItemObjectType |
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IMPLEMENT_CONOBJECT(VehicleData);
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typedef VehicleData::Body::Sounds bodySounds;
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DefineEnumType(bodySounds);
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ImplementEnumType(bodySounds, "enum types.\n"
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"@ingroup VehicleData\n\n")
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{ VehicleData::Body::SoftImpactSound, "SoftImpactSound", "..." },
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{ VehicleData::Body::HardImpactSound, "HardImpactSound", "..." },
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EndImplementEnumType;
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typedef VehicleData::Sounds vehSoundsEnum;
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DefineEnumType(vehSoundsEnum);
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ImplementEnumType(vehSoundsEnum, "enum types.\n"
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"@ingroup VehicleData\n\n")
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{ VehicleData::ExitWater, "ExitWater", "..." },
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{ VehicleData::ImpactSoft, "ImpactSoft", "..." },
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{ VehicleData::ImpactMedium, "ImpactMedium", "..." },
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{ VehicleData::ImpactHard, "ImpactHard", "..." },
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{ VehicleData::Wake, "Wake", "..." },
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EndImplementEnumType;
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ConsoleDocClass( VehicleData,
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"@brief Base properties shared by all Vehicles (FlyingVehicle, HoverVehicle, "
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"WheeledVehicle).\n\n"
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@ -219,7 +241,7 @@ bool VehicleData::preload(bool server, String &errorStr)
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if (!server) {
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for (S32 i = 0; i < Body::MaxSounds; i++)
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{
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if (mVehicleBodySounds[i])
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if (getVehicleBodySounds(i) != StringTable->EmptyString() )
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{
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_setVehicleBodySounds(getVehicleBodySounds(i), i);
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}
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@ -227,7 +249,7 @@ bool VehicleData::preload(bool server, String &errorStr)
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for (S32 j = 0; j < Sounds::MaxSounds; j++)
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{
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if (mVehicleWaterSounds[j])
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if (getVehicleWaterSounds(j) != StringTable->EmptyString())
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{
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_setVehicleWaterSounds(getVehicleWaterSounds(j), j);
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}
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@ -503,7 +525,7 @@ void VehicleData::initPersistFields()
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"Collision friction coefficient.\nHow well this object will slide against "
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"objects it collides with." );
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INITPERSISTFIELD_SOUNDASSET_ARRAY(VehicleBodySounds, Body::Sounds::MaxSounds, VehicleData, "Sounds for vehicle body impacts.");
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INITPERSISTFIELD_SOUNDASSET_ENUMED(VehicleBodySounds, bodySounds, Body::Sounds::MaxSounds, VehicleData, "Sounds for vehicle body impacts.");
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addField( "minImpactSpeed", TypeF32, Offset(minImpactSpeed, VehicleData),
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"Minimum collision speed for the onImpact callback to be invoked." );
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@ -601,7 +623,7 @@ void VehicleData::initPersistFields()
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"Minimum velocity when entering the water for the imapactWaterHard sound "
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"to play.\n\n@see impactWaterHard" );
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INITPERSISTFIELD_SOUNDASSET_ARRAY(WaterSounds, Sounds::MaxSounds, VehicleData, "Sounds for interacting with water.");
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INITPERSISTFIELD_SOUNDASSET_ENUMED(WaterSounds, vehSoundsEnum, VehicleData::Sounds::MaxSounds, VehicleData, "Sounds for interacting with water.");
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addField( "collDamageThresholdVel", TypeF32, Offset(collDamageThresholdVel, VehicleData),
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"Minimum collision velocity to cause damage to this vehicle.\nCurrently unused." );
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