Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.

Also fixes handling of metal materials during bakes to render properly, and fixes a possible double-up return in findObjectByType, which could cause doubling when getting probes in the scene
This commit is contained in:
Areloch 2020-10-19 00:53:09 -05:00
parent 072b5ecb19
commit 6a3603c737
22 changed files with 490 additions and 610 deletions

View file

@ -81,8 +81,7 @@ const String ShaderGenVars::glowMul("$glowMul");
//Reflection Probes
const String ShaderGenVars::probePosition("$inProbePosArray");
const String ShaderGenVars::probeRefPos("$inRefPosArray");
const String ShaderGenVars::refBoxMin("$inRefBoxMin");
const String ShaderGenVars::refBoxMax("$inRefBoxMax");
const String ShaderGenVars::refScale("$inRefScale");
const String ShaderGenVars::worldToObjArray("$worldToObjArray");
const String ShaderGenVars::probeConfigData("$probeConfigData");
const String ShaderGenVars::specularCubemapAR("$specularCubemapAR");