Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.

Also fixes handling of metal materials during bakes to render properly, and fixes a possible double-up return in findObjectByType, which could cause doubling when getting probes in the scene
This commit is contained in:
Areloch 2020-10-19 00:53:09 -05:00
parent 072b5ecb19
commit 6a3603c737
22 changed files with 490 additions and 610 deletions

View file

@ -332,7 +332,7 @@ void SimSet::findObjectByType( Vector<T*> &foundObjects )
curSet = dynamic_cast<SimSet*>( *itr );
// If child object is a set, call recursively into it.
if ( curSet )
if ( curSet && curSet->size() != 0)
curSet->findObjectByType( foundObjects );
// Add this child object if appropriate.