mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-25 14:25:38 +00:00
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
Also fixes handling of metal materials during bakes to render properly, and fixes a possible double-up return in findObjectByType, which could cause doubling when getting probes in the scene
This commit is contained in:
parent
072b5ecb19
commit
6a3603c737
22 changed files with 490 additions and 610 deletions
|
|
@ -332,7 +332,7 @@ void SimSet::findObjectByType( Vector<T*> &foundObjects )
|
|||
curSet = dynamic_cast<SimSet*>( *itr );
|
||||
|
||||
// If child object is a set, call recursively into it.
|
||||
if ( curSet )
|
||||
if ( curSet && curSet->size() != 0)
|
||||
curSet->findObjectByType( foundObjects );
|
||||
|
||||
// Add this child object if appropriate.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue