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Adds functions to get the full path for level and shape asset files
Updated choose level UI to use getLevelPath function so it works again Added a check for mis.dso for choose level UI as well in case it was compiled Updated open asset in shape editor logic to use getShapeFile so it works again Fixed on-exit crash after drag-n-drop importing of assets into the AB by properly using the import config object as a pointered object Added sanity check when inspecting a TSStatic, if there isn't a materials inspector group for whatever reason to prevent a crash Added filter logic so if in select mode for a specific asset type, it won't show datablocks, prefabs or other loosefiles Removed unneeded setting of AB's current address path when creating a new terrain material asset Added logic for forcing field validation in the create a new asset window. This fixes a problem where if you'd typed in a field but didn't hit enter and then immediately hit the done button, the typed string wasn't used.
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14 changed files with 221 additions and 153 deletions
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@ -464,6 +464,8 @@ bool TerrainBlock::saveAsset()
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mTerrainAsset->clearAssetDependencyFields("terrainMaterailAsset");
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AssetQuery* pAssetQuery = new AssetQuery();
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pAssetQuery->registerObject();
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AssetDatabase.findAssetType(pAssetQuery, "TerrainMaterialAsset");
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TerrainBlock* clientTerr = static_cast<TerrainBlock*>(getClientObject());
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