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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'development' into stringTableEmptyString
This commit is contained in:
commit
6963d35145
120 changed files with 2503 additions and 5816 deletions
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@ -1317,7 +1317,7 @@ bool AIPlayer::checkInLos(GameBase* target, bool _useMuzzle, bool _checkEnabled)
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return hit;
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}
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DefineEngineMethod(AIPlayer, checkInLos, bool, (ShapeBase* obj, bool useMuzzle, bool checkEnabled),(NULL, false, false),
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DefineEngineMethod(AIPlayer, checkInLos, bool, (ShapeBase* obj, bool useMuzzle, bool checkEnabled),(nullAsType<ShapeBase*>(), false, false),
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"@brief Check whether an object is in line of sight.\n"
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"@obj Object to check. (If blank, it will check the current target).\n"
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"@useMuzzle Use muzzle position. Otherwise use eye position. (defaults to false).\n"
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@ -1366,7 +1366,7 @@ bool AIPlayer::checkInFoV(GameBase* target, F32 camFov, bool _checkEnabled)
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return (dot > mCos(camFov));
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}
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DefineEngineMethod(AIPlayer, checkInFoV, bool, (ShapeBase* obj, F32 fov, bool checkEnabled), (NULL, 45.0f, false),
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DefineEngineMethod(AIPlayer, checkInFoV, bool, (ShapeBase* obj, F32 fov, bool checkEnabled), (nullAsType<ShapeBase*>(), 45.0f, false),
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"@brief Check whether an object is within a specified veiw cone.\n"
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"@obj Object to check. (If blank, it will check the current target).\n"
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"@fov view angle in degrees.(Defaults to 45)\n"
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@ -1440,7 +1440,7 @@ F32 AIPlayer::getTargetDistance(GameBase* target, bool _checkEnabled)
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return (getPosition() - target->getPosition()).len();
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}
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DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false),
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DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (nullAsType<ShapeBase*>(), false),
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"@brief The distance to a given object.\n"
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"@obj Object to check. (If blank, it will check the current target).\n"
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"@checkEnabled check whether the object can take damage and if so is still alive.(Defaults to false)\n")
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@ -395,7 +395,7 @@ void ParticleEmitterNode::setEmitterDataBlock(ParticleEmitterData* data)
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}
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DefineEngineMethod(ParticleEmitterNode, setEmitterDataBlock, void, (ParticleEmitterData* emitterDatablock), (NULL),
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DefineEngineMethod(ParticleEmitterNode, setEmitterDataBlock, void, (ParticleEmitterData* emitterDatablock), (nullAsType<ParticleEmitterData*>()),
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"Assigns the datablock for this emitter node.\n"
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"@param emitterDatablock ParticleEmitterData datablock to assign\n"
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"@tsexample\n"
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@ -39,7 +39,6 @@ ConsoleDocClass( RibbonNodeData,
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ConsoleDocClass( RibbonNode, ""
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);
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//-----------------------------------------------------------------------------
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// RibbonNodeData
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//-----------------------------------------------------------------------------
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@ -299,7 +298,7 @@ void RibbonNode::setRibbonDatablock(RibbonData* data)
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mRibbonDatablock = data;
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}
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DefineEngineMethod(RibbonNode, setRibbonDatablock, void, (RibbonData* ribbonDatablock), (0),
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DefineEngineMethod(RibbonNode, setRibbonDatablock, void, (RibbonData* ribbonDatablock), (nullAsType<RibbonData*>()),
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"Assigns the datablock for this ribbon node.\n"
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"@param ribbonDatablock RibbonData datablock to assign\n"
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"@tsexample\n"
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@ -1256,7 +1256,7 @@ DefineEngineMethod( TSStatic, getTargetCount, S32,(),,
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// This method is able to change materials per map to with others. The material that is being replaced is being mapped to
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// unmapped_mat as a part of this transition
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DefineEngineMethod( TSStatic, changeMaterial, void, ( const char* mapTo, Material* oldMat, Material* newMat ),("",NULL,NULL),
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DefineEngineMethod( TSStatic, changeMaterial, void, ( const char* mapTo, Material* oldMat, Material* newMat ),("",nullAsType<Material*>(),nullAsType<Material*>()),
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"@brief Change one of the materials on the shape.\n\n"
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"This method changes materials per mapTo with others. The material that "
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@ -1323,4 +1323,4 @@ DefineEngineMethod( TSStatic, getModelFile, const char *, (),,
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)
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{
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return object->getShapeFileName();
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}
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}
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