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- Added ability to explicitly execute a guiControl's console and altConsole command
- Fixed formatting of resolution strings for the internal values, allowing them to be properly parsed and applied by the options menu/canvas - Fixed display of Display Device on option's menu - Fixed Issue of it not displaying any keybinds in keyboard/gamepad options if there's only a single actionmap - Added 'hold to scroll' action to optionsMenu - Added apply button to options menu - Added remap button to options menu when on keyboard/gamepad keybinds categories - Fixed up the remap logic so remapping a key only unbinds the matched device being bound, so binds for different devices are untouched - Made keybinds options properly refresh when keybinds are changed - Shifted keyboard "go" keybind for menu nav from Enter to Space for easier use - Removed stick keybinds from gamepad
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14 changed files with 223 additions and 95 deletions
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@ -147,7 +147,7 @@ if(!isObject( ChooseLevelActionMap ) )
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ChooseLevelActionMap.bind( gamepad, lpov, BaseUINavigatePrev );
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ChooseLevelActionMap.bind( gamepad, rpov, BaseUINavigateNext );
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ChooseLevelActionMap.bind( keyboard, Enter, ChooseLevelBegin );
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ChooseLevelActionMap.bind( keyboard, Space, ChooseLevelBegin );
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ChooseLevelActionMap.bind( gamepad, btn_a, ChooseLevelBegin );
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}
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