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https://github.com/TorqueGameEngines/Torque3D.git
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- Added ability to explicitly execute a guiControl's console and altConsole command
- Fixed formatting of resolution strings for the internal values, allowing them to be properly parsed and applied by the options menu/canvas - Fixed display of Display Device on option's menu - Fixed Issue of it not displaying any keybinds in keyboard/gamepad options if there's only a single actionmap - Added 'hold to scroll' action to optionsMenu - Added apply button to options menu - Added remap button to options menu when on keyboard/gamepad keybinds categories - Fixed up the remap logic so remapping a key only unbinds the matched device being bound, so binds for different devices are untouched - Made keybinds options properly refresh when keybinds are changed - Shifted keyboard "go" keybind for menu nav from Enter to Space for easier use - Removed stick keybinds from gamepad
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14 changed files with 223 additions and 95 deletions
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@ -17,10 +17,10 @@ addKeyRemap("Ascend", "ExampleMoveMap", "keyboard", "moveup", "Makes the camera
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addKeyRemap("Descend", "ExampleMoveMap", "keyboard", "movedown", "Makes the camera descend");
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addKeyRemap("Jump", "ExampleMoveMap", "keyboard", "jump", "Jump");
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addKeyRemap("Forward", "ExampleMoveMap", "gamepad", "gamePadMoveY", "Forward Movement");
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addKeyRemap("Backward", "ExampleMoveMap", "gamepad", "gamePadMoveY", "Backward Movement");
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addKeyRemap("Strafe Left", "ExampleMoveMap", "gamepad", "gamePadMoveX", "Left Strafing Movement");
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addKeyRemap("Strafe Right", "ExampleMoveMap", "gamepad", "gamePadMoveX", "Right Strafing Movement");
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//addKeyRemap("Forward", "ExampleMoveMap", "gamepad", "gamePadMoveY", "Forward Movement");
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//addKeyRemap("Backward", "ExampleMoveMap", "gamepad", "gamePadMoveY", "Backward Movement");
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//addKeyRemap("Strafe Left", "ExampleMoveMap", "gamepad", "gamePadMoveX", "Left Strafing Movement");
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//addKeyRemap("Strafe Right", "ExampleMoveMap", "gamepad", "gamePadMoveX", "Right Strafing Movement");
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addKeyRemap("Jump", "ExampleMoveMap", "gamepad", "jump", "Jump");
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//------------------------------------------------------------------------------
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