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https://github.com/TorqueGameEngines/Torque3D.git
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- Added ability to explicitly execute a guiControl's console and altConsole command
- Fixed formatting of resolution strings for the internal values, allowing them to be properly parsed and applied by the options menu/canvas - Fixed display of Display Device on option's menu - Fixed Issue of it not displaying any keybinds in keyboard/gamepad options if there's only a single actionmap - Added 'hold to scroll' action to optionsMenu - Added apply button to options menu - Added remap button to options menu when on keyboard/gamepad keybinds categories - Fixed up the remap logic so remapping a key only unbinds the matched device being bound, so binds for different devices are untouched - Made keybinds options properly refresh when keybinds are changed - Shifted keyboard "go" keybind for menu nav from Enter to Space for easier use - Removed stick keybinds from gamepad
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14 changed files with 223 additions and 95 deletions
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@ -2947,3 +2947,19 @@ DefineEngineMethod( GuiControl, getAspect, F32, (),,
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const Point2I &ext = object->getExtent();
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return (F32)ext.x / (F32)ext.y;
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}
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//-----------------------------------------------------------------------------
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DefineEngineMethod(GuiControl, execCommand, const char*, (), ,
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"Forcefully executes the command field value(if any) on this guiControl.\n"
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"@return The results of the evaluation of the command.")
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{
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return object->execConsoleCallback();
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}
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DefineEngineMethod(GuiControl, execAltCommand, const char*, (), ,
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"Forcefully executes the altCommand field value(if any) on this guiControl.\n"
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"@return The results of the evaluation of the altCommand.")
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{
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return object->execAltConsoleCallback();
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}
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