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fix pack/unpack data for AIControllerData's (though we still send nothing, we do need to mark it clientside as false)
more pitchwork for flying vehicle drivers when flocking is irrelevant just path to next node
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4 changed files with 20 additions and 17 deletions
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@ -97,7 +97,7 @@ struct AINavigation
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/// Move to the specified node in the current path.
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void moveToNode(S32 node);
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void flock();
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bool flock();
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};
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#endif
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