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fix pack/unpack data for AIControllerData's (though we still send nothing, we do need to mark it clientside as false)
more pitchwork for flying vehicle drivers when flocking is irrelevant just path to next node
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4 changed files with 20 additions and 17 deletions
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@ -147,8 +147,8 @@ public:
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AIControllerData();
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~AIControllerData() {};
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void packData(BitStream* stream) override {};
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void unpackData(BitStream* stream) override {};
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void packData(BitStream* stream) override { Parent::packData(stream); };
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void unpackData(BitStream* stream) override { Parent::unpackData(stream); };
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static void initPersistFields();
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DECLARE_CONOBJECT(AIControllerData);
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