Merge pull request #502 from DavidWyand-GG/OculusRiftUpdate

Viewport Fix for Glow PostFX
This commit is contained in:
David Wyand 2013-10-22 23:17:03 -07:00
commit 6719b55fbd

View file

@ -151,6 +151,9 @@ void RenderGlowMgr::render( SceneRenderState *state )
GFXTransformSaver saver;
// Respect the current viewport
mNamedTarget.setViewport(GFX->getViewport());
// Tell the superclass we're about to render, preserve contents
const bool isRenderingToTarget = _onPreRender( state, true );