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clean up energyPerDamagePoint
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2 changed files with 0 additions and 2 deletions
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@ -38,7 +38,6 @@ struct StaticShapeData: public ShapeBaseData {
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bool noIndividualDamage;
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bool noIndividualDamage;
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S32 dynamicTypeField;
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S32 dynamicTypeField;
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bool isShielded;
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bool isShielded;
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F32 energyPerDamagePoint;
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//
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//
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DECLARE_CONOBJECT(StaticShapeData);
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DECLARE_CONOBJECT(StaticShapeData);
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@ -517,7 +517,6 @@ datablock PlayerData(DefaultPlayerData)
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maxDamage = 100;
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maxDamage = 100;
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maxEnergy = 60;
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maxEnergy = 60;
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repairRate = 0.33;
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repairRate = 0.33;
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energyPerDamagePoint = 75;
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rechargeRate = 0.256;
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rechargeRate = 0.256;
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