From 66194245fff357368c39ab79b31887fa29ff73cb Mon Sep 17 00:00:00 2001 From: John3 Date: Wed, 15 Jun 2016 23:00:13 -0500 Subject: [PATCH] clean up energyPerDamagePoint --- Engine/source/T3D/staticShape.h | 1 - Templates/Full/game/art/datablocks/player.cs | 1 - 2 files changed, 2 deletions(-) diff --git a/Engine/source/T3D/staticShape.h b/Engine/source/T3D/staticShape.h index 6dd9d0432..caf8402d6 100644 --- a/Engine/source/T3D/staticShape.h +++ b/Engine/source/T3D/staticShape.h @@ -38,7 +38,6 @@ struct StaticShapeData: public ShapeBaseData { bool noIndividualDamage; S32 dynamicTypeField; bool isShielded; - F32 energyPerDamagePoint; // DECLARE_CONOBJECT(StaticShapeData); diff --git a/Templates/Full/game/art/datablocks/player.cs b/Templates/Full/game/art/datablocks/player.cs index e920b3cce..14253e857 100644 --- a/Templates/Full/game/art/datablocks/player.cs +++ b/Templates/Full/game/art/datablocks/player.cs @@ -517,7 +517,6 @@ datablock PlayerData(DefaultPlayerData) maxDamage = 100; maxEnergy = 60; repairRate = 0.33; - energyPerDamagePoint = 75; rechargeRate = 0.256;