dial back nullPtr usage

while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs.

this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
This commit is contained in:
AzaezelX 2025-12-29 17:45:09 -06:00
parent e9205027f7
commit 5ffa3b81f1
84 changed files with 319 additions and 319 deletions

View file

@ -3,7 +3,7 @@
#include "T3D/gameBase/gameConnection.h"
#include "T3D/gameMode.h"
Scene * Scene::smRootScene = nullptr;
Scene * Scene::smRootScene = NULL;
Vector<Scene*> Scene::smSceneList;
IMPLEMENT_CALLBACK(Scene, onSaving, void, (const char* fileName), (fileName),
@ -14,7 +14,7 @@ IMPLEMENT_CALLBACK(Scene, onSaving, void, (const char* fileName), (fileName),
IMPLEMENT_CO_NETOBJECT_V1(Scene);
Scene::Scene() :
mParentScene(nullptr),
mParentScene(NULL),
mSceneId(-1),
mIsEditing(false),
mIsDirty(false),
@ -197,12 +197,12 @@ void Scene::processTick()
if (gc)
{
GameBase* controlObj = gc->getControlObject();
if (controlObj == nullptr)
if (controlObj == NULL)
{
controlObj = gc->getCameraObject();
}
if (mSubScenes[i]->testBox(controlObj != nullptr ? controlObj->getWorldBox() : Box3F::Zero))
if (mSubScenes[i]->testBox(controlObj != NULL ? controlObj->getWorldBox() : Box3F::Zero))
{
//we have a client controlling object in the bounds, so we ensure the contents are loaded
hasClients = true;
@ -430,7 +430,7 @@ DefineEngineFunction(getScene, Scene*, (U32 sceneId), (0),
"@return The id of the Root Scene. Will be 0 if no root scene is loaded")
{
if (Scene::smSceneList.empty() || sceneId >= Scene::smSceneList.size())
return nullptr;
return NULL;
return Scene::smSceneList[sceneId];
}
@ -502,12 +502,12 @@ DefineEngineMethod(Scene, getObjectsByClass, String, (String className, bool che
U32 len = 0;
S32 i;
//Get the length of our return string
for(U32 i=0; i < objectsList->size(); i++)
for(i=0; i < objectsList->size(); i++)
len += dStrlen((*objectsList)[i]->getIdString());
char* ret = Con::getReturnBuffer(len + 1);
ret[0] = 0;
for (U32 i = 0; i < objectsList->size(); i++)
for (i = 0; i < objectsList->size(); i++)
{
dStrcat(ret, (*objectsList)[i]->getIdString(), len + 1);
dStrcat(ret, " ", len + 1);

View file

@ -98,7 +98,7 @@ public:
static Scene *getRootScene()
{
if (Scene::smSceneList.empty())
return nullptr;
return NULL;
return Scene::smSceneList[0];
}

View file

@ -200,7 +200,7 @@ GuiControl* GuiInspectorTypeCubemapAssetPtr::constructEditControl()
StringBuilder varNameStr;
varNameStr.append(mCaption);
if (mFieldArrayIndex != nullptr)
if (mFieldArrayIndex != NULL)
{
varNameStr.append("[");
varNameStr.append(mFieldArrayIndex);

View file

@ -264,7 +264,7 @@ GuiControl* GuiInspectorTypeGUIAssetPtr::constructEditControl()
StringBuilder varNameStr;
varNameStr.append(mCaption);
if (mFieldArrayIndex != nullptr)
if (mFieldArrayIndex != NULL)
{
varNameStr.append("[");
varNameStr.append(mFieldArrayIndex);

View file

@ -221,7 +221,7 @@ const char* GameObjectAsset::create()
//Entity* e = dynamic_cast<Entity*>(pSimObject);
//e->_setGameObject(getAssetId());
pSimObject->setDataField(StringTable->insert("GameObject"), nullptr, getAssetId());
pSimObject->setDataField(StringTable->insert("GameObject"), NULL, getAssetId());
return pSimObject->getIdString();
}

View file

@ -501,7 +501,7 @@ GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
}
}
return nullptr;
return NULL;
}
const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
@ -700,7 +700,7 @@ const char* ImageAsset::getImageInfo()
if (newTex)
{
dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[newTex->getFormat()], newTex->getHeight(), newTex->getWidth(), newTex->getDepth());
newTex = nullptr;
newTex = NULL;
}
else
{
@ -776,7 +776,7 @@ GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
const char* previewImage;
if (mInspector->getInspectObject() != nullptr)
if (mInspector->getInspectObject() != NULL)
{
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s);",
getIdString());
@ -810,7 +810,7 @@ GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
editTextCtrl->setPlaceholderText("(None)");
GuiControlProfile* toolDefaultProfile = nullptr;
GuiControlProfile* toolDefaultProfile = NULL;
Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
//
@ -840,7 +840,7 @@ GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
// Create "Open in Editor" button
mEditButton = new GuiBitmapButtonCtrl();
if (mInspector->getInspectObject() != nullptr)
if (mInspector->getInspectObject() != NULL)
dSprintf(szBuffer, sizeof(szBuffer), "%d.apply(\"\");", getId());
else
dSprintf(szBuffer, sizeof(szBuffer), "%s = \"\";", mVariableName);
@ -973,7 +973,7 @@ void GuiInspectorTypeImageAssetPtr::updateValue()
void GuiInspectorTypeImageAssetPtr::updatePreviewImage()
{
const char* previewImage;
if (mInspector->getInspectObject() != nullptr)
if (mInspector->getInspectObject() != NULL)
previewImage = getData();
else
previewImage = Con::getVariable(mVariableName);

View file

@ -134,7 +134,7 @@ MaterialAsset::MaterialAsset()
mScriptFile = StringTable->EmptyString();
mScriptPath = StringTable->EmptyString();
mMatDefinitionName = StringTable->EmptyString();
mMaterialDefinition = nullptr;
mMaterialDefinition = NULL;
}
//-----------------------------------------------------------------------------
@ -419,7 +419,7 @@ SimObjectPtr<Material> MaterialAsset::findMaterialDefinitionByAssetId(StringTabl
SimObjectPtr<Material> matDef = dynamic_cast<Material*>(matSet->findObjectByInternalName(assetId));
return matDef;
}
return nullptr;
return NULL;
}
#ifdef TORQUE_TOOLS
@ -482,11 +482,11 @@ GuiControl* GuiInspectorTypeMaterialAssetPtr::constructEditControl()
const char* previewImage;
if (mInspector->getInspectObject() != nullptr)
if (mInspector->getInspectObject() != NULL)
{
StringBuilder varNameStr;
varNameStr.append(mCaption);
if (mFieldArrayIndex != nullptr)
if (mFieldArrayIndex != NULL)
{
varNameStr.append("[");
varNameStr.append(mFieldArrayIndex);
@ -523,7 +523,7 @@ GuiControl* GuiInspectorTypeMaterialAssetPtr::constructEditControl()
if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile))
editTextCtrl->setControlProfile(toolEditProfile);
GuiControlProfile* toolDefaultProfile = nullptr;
GuiControlProfile* toolDefaultProfile = NULL;
Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
//
@ -609,7 +609,7 @@ void GuiInspectorTypeMaterialAssetPtr::updateValue()
void GuiInspectorTypeMaterialAssetPtr::updatePreviewImage()
{
const char* matAssetId;
if (mInspector->getInspectObject() != nullptr)
if (mInspector->getInspectObject() != NULL)
matAssetId = mInspector->getInspectObject()->getDataField(mCaption, NULL);
else
matAssetId = Con::getVariable(mVariableName);

View file

@ -244,7 +244,7 @@ public: \
if (m##name && String(m##name##Asset->getMaterialDefinitionName()).equal(m##name->getName(), String::NoCase))\
return false;\
\
Material* tempMat = nullptr;\
Material* tempMat = NULL;\
\
if (!Sim::findObject(m##name##Asset->getMaterialDefinitionName(), tempMat))\
Con::errorf("%s::_set%s() - Material %s was not found.", macroText(className), macroText(name), m##name##Asset->getMaterialDefinitionName());\

View file

@ -152,7 +152,7 @@ GuiControl* GuiInspectorTypeParticleAssetPtr::constructEditControl()
StringBuilder varNameStr;
varNameStr.append(mCaption);
if (mFieldArrayIndex != nullptr)
if (mFieldArrayIndex != NULL)
{
varNameStr.append("[");
varNameStr.append(mFieldArrayIndex);

View file

@ -200,7 +200,7 @@ void ShapeAnimationAsset::setAnimationFile(const char* pAnimationFile)
S32 ShapeAnimationAsset::getAnimationCount()
{
if (mSourceShape == nullptr)
if (mSourceShape == NULL)
return 0;
return mSourceShape->sequences.size();

View file

@ -636,7 +636,7 @@ ShapeAnimationAsset* ShapeAsset::getAnimation(S32 index)
return mAnimationAssets[index];
}
return nullptr;
return NULL;
}
#ifdef TORQUE_TOOLS
@ -805,11 +805,11 @@ GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
const char* previewImage;
if (mInspector->getInspectObject() != nullptr)
if (mInspector->getInspectObject() != NULL)
{
StringBuilder varNameStr;
varNameStr.append(mCaption);
if (mFieldArrayIndex != nullptr)
if (mFieldArrayIndex != NULL)
{
varNameStr.append("[");
varNameStr.append(mFieldArrayIndex);
@ -846,7 +846,7 @@ GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile))
editTextCtrl->setControlProfile(toolEditProfile);
GuiControlProfile* toolDefaultProfile = nullptr;
GuiControlProfile* toolDefaultProfile = NULL;
Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
//
@ -932,7 +932,7 @@ void GuiInspectorTypeShapeAssetPtr::updateValue()
void GuiInspectorTypeShapeAssetPtr::updatePreviewImage()
{
const char* previewImage;
if (mInspector->getInspectObject() != nullptr)
if (mInspector->getInspectObject() != NULL)
previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
else
previewImage = Con::getVariable(mVariableName);

View file

@ -135,7 +135,7 @@ public:
inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
{
if (matId >= mMaterialAssets.size())
return nullptr;
return NULL;
else
return mMaterialAssets[matId];
}

View file

@ -475,7 +475,7 @@ GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
StringBuilder varNameStr;
varNameStr.append(mCaption);
if (mFieldArrayIndex != nullptr)
if (mFieldArrayIndex != NULL)
{
varNameStr.append("[");
varNameStr.append(mFieldArrayIndex);

View file

@ -129,8 +129,8 @@ TerrainMaterialAsset::TerrainMaterialAsset()
mScriptFile = StringTable->EmptyString();
mScriptPath = StringTable->EmptyString();
mMatDefinitionName = StringTable->EmptyString();
mMaterialDefinition = nullptr;
mFXMaterialDefinition = nullptr;
mMaterialDefinition = NULL;
mFXMaterialDefinition = NULL;
}
//-----------------------------------------------------------------------------
@ -432,7 +432,7 @@ SimObjectPtr<TerrainMaterial> TerrainMaterialAsset::findMaterialDefinitionByAsse
SimSet* terrainMatSet;
if (!Sim::findObject("TerrainMaterialSet", terrainMatSet))
{
return nullptr;
return NULL;
}
SimObjectPtr<TerrainMaterial> matDef = dynamic_cast<TerrainMaterial*>(terrainMatSet->findObjectByInternalName(assetId));
@ -516,7 +516,7 @@ GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
StringBuilder varNameStr;
varNameStr.append(mCaption);
if (mFieldArrayIndex != nullptr)
if (mFieldArrayIndex != NULL)
{
varNameStr.append("[");
varNameStr.append(mFieldArrayIndex);

View file

@ -441,10 +441,10 @@ AssetImportObject::AssetImportObject() :
dirty(false),
importStatus(AssetImportObject::NotProcessed),
generatedAsset(false),
parentAssetItem(nullptr),
parentAssetItem(NULL),
tamlFilePath(""),
imageSuffixType(""),
shapeInfo(nullptr),
shapeInfo(NULL),
filePathString(StringTable->EmptyString())
{
@ -520,7 +520,7 @@ AssetImporter::AssetImporter() :
isReimport(false),
assetHeirarchyChanged(false),
importLogBuffer(""),
activeImportConfig(nullptr),
activeImportConfig(NULL),
mDumpLogs(true)
{
}
@ -565,10 +565,10 @@ AssetImportObject* AssetImporter::addImportingFile(Torque::Path filePath)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is of an unrecognized/unsupported type.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
return nullptr;
return NULL;
}
AssetImportObject* newAssetItem = addImportingAsset(assetType, filePath, nullptr, "");
AssetImportObject* newAssetItem = addImportingAsset(assetType, filePath, NULL, "");
originalImportingFiles.push_back(filePath);
@ -577,14 +577,14 @@ AssetImportObject* AssetImporter::addImportingFile(Torque::Path filePath)
void AssetImporter::addImportingAssetItem(AssetImportObject* assetItem, AssetImportObject* parentItem)
{
if (assetItem == nullptr)
if (assetItem == NULL)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Cannot add a null AssetImportObject to import session!");
activityLog.push_back(importLogBuffer);
return;
}
if (parentItem != nullptr)
if (parentItem != NULL)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Child Importing Asset to %s", parentItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
@ -675,7 +675,7 @@ AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Pa
assetImportObj->cleanAssetName = assetName;
}
if (parentItem != nullptr)
if (parentItem != NULL)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Child Importing Asset to %s", parentItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
@ -715,7 +715,7 @@ void AssetImporter::deleteImportingAsset(AssetImportObject* assetItem)
AssetImportObject* AssetImporter::findImportingAssetByName(String assetName, AssetImportObject* assetItem)
{
Vector<AssetImportObject*> itemList = importingAssets;
if (assetItem != nullptr)
if (assetItem != NULL)
itemList = assetItem->childAssetItems;
for (U32 i = 0; i < itemList.size(); i++)
@ -727,11 +727,11 @@ AssetImportObject* AssetImporter::findImportingAssetByName(String assetName, Ass
//If it wasn't a match, try recusing on the children(if any)
AssetImportObject* retItem = findImportingAssetByName(assetName, itemList[i]);
if (retItem != nullptr)
if (retItem != NULL)
return retItem;
}
return nullptr;
return NULL;
}
ModuleDefinition* AssetImporter::getModuleFromPath(Torque::Path filePath)
@ -1008,7 +1008,7 @@ S32 AssetImporter::getAssetItemCount()
AssetImportObject* AssetImporter::getAssetItem(U32 index)
{
if (index >= importingAssets.size())
return nullptr;
return NULL;
return importingAssets[index];
}
@ -1021,7 +1021,7 @@ S32 AssetImporter::getAssetItemChildCount(AssetImportObject* assetItem)
AssetImportObject* AssetImporter::getAssetItemChild(AssetImportObject* assetItem, U32 index)
{
if (index >= assetItem->childAssetItems.size())
return nullptr;
return NULL;
return assetItem->childAssetItems[index];
}
@ -1521,7 +1521,7 @@ void AssetImportConfig::loadSISFile(Torque::Path filePath)
void AssetImporter::processImportAssets(AssetImportObject* assetItem)
{
Vector<AssetImportObject*> itemList = importingAssets;
if (assetItem != nullptr)
if (assetItem != NULL)
itemList = assetItem->childAssetItems;
assetHeirarchyChanged = false;
@ -1584,7 +1584,7 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Image for Import: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
if ((activeImportConfig->GenerateMaterialOnImport && assetItem->parentAssetItem == nullptr)/* || assetItem->parentAssetItem != nullptr*/)
if ((activeImportConfig->GenerateMaterialOnImport && assetItem->parentAssetItem == NULL))
{
//find our suffix match, if any
String noSuffixName = assetItem->assetName;
@ -1601,27 +1601,27 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
//We try to automatically populate materials under the naming convention: materialName: Rock, image maps: Rock_Albedo, Rock_Normal, etc
AssetImportObject* materialAsset = findImportingAssetByName(noSuffixName);
if (materialAsset != nullptr && materialAsset->assetType != String("MaterialAsset"))
if (materialAsset != NULL && materialAsset->assetType != String("MaterialAsset"))
{
//We may have a situation where an asset matches the no-suffix name, but it's not a material asset. Ignore this
//asset item for now
materialAsset = nullptr;
materialAsset = NULL;
}
//If we didn't find a matching material asset in our current items, we'll make one now
if (materialAsset == nullptr)
if (materialAsset == NULL)
{
if (!assetItem->filePath.isEmpty())
{
materialAsset = addImportingAsset("MaterialAsset", assetItem->filePath, nullptr, noSuffixName);
materialAsset = addImportingAsset("MaterialAsset", assetItem->filePath, NULL, noSuffixName);
}
}
//Not that, one way or another, we have the generated material asset, lets move on to associating our image with it
if (materialAsset != nullptr && materialAsset != assetItem->parentAssetItem)
if (materialAsset != NULL && materialAsset != assetItem->parentAssetItem)
{
if (assetItem->parentAssetItem != nullptr)
if (assetItem->parentAssetItem != NULL)
{
//If the image had an existing parent, it gets removed from that parent's child item list
assetItem->parentAssetItem->childAssetItems.remove(assetItem);
@ -1673,7 +1673,7 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
else
{
//If we're processing an unaffiliated image without generating materials for it, we can check some other bits
if (assetItem->parentAssetItem == nullptr)
if (assetItem->parentAssetItem == NULL)
{
if (assetItem->typeHint != String::EmptyString)
{
@ -1786,7 +1786,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Attempting to Auto-Populate Material Maps");
activityLog.push_back(importLogBuffer);
AssetImportObject* matchedImageTypes[ImageAsset::ImageTypeCount] = { nullptr };
AssetImportObject* matchedImageTypes[ImageAsset::ImageTypeCount] = { NULL };
String materialImageNoSuffix;
@ -1946,7 +1946,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
}
//If we're the abledo slot and after all that we didn't find anything, it probably is a suffixless image
if (t == ImageAsset::Albedo && matchedImageTypes[t] == nullptr)
if (t == ImageAsset::Albedo && matchedImageTypes[t] == NULL)
{
String testPath = assetItem->filePath.getRootAndPath() + "/" + assetItem->cleanAssetName;
String imagePath = AssetImporter::findImagePath(testPath);
@ -1997,7 +1997,7 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
String fileName = assetItem->filePath.getFileName();
String fileExt = assetItem->filePath.getExtension();
if (assetItem->shapeInfo == nullptr)
if (assetItem->shapeInfo == NULL)
{
GuiTreeViewCtrl* shapeInfo = new GuiTreeViewCtrl();
shapeInfo->registerObject();
@ -2028,11 +2028,11 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
assetItem->assetName += activeImportConfig->AddedShapeSuffix;
}
S32 meshCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_meshCount"), nullptr));
S32 meshCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_meshCount"), NULL));
S32 animCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_animCount"), nullptr));
S32 animCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_animCount"), NULL));
S32 materialCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_materialCount"), nullptr));
S32 materialCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_materialCount"), NULL));
S32 matItem = assetItem->shapeInfo->findItemByName("Materials");
dSprintf(importLogBuffer, sizeof(importLogBuffer), " Shape Info: Mesh Count: %i | Material Count: %i | Anim Count: %i", meshCount, animCount, materialCount);
@ -2091,7 +2091,7 @@ void AssetImporter::processShapeAnimationAsset(AssetImportObject* assetItem)
String fileName = assetItem->filePath.getFileName();
String fileExt = assetItem->filePath.getExtension();
if (assetItem->shapeInfo == nullptr)
if (assetItem->shapeInfo == NULL)
{
GuiTreeViewCtrl* shapeInfo = new GuiTreeViewCtrl();
shapeInfo->registerObject();
@ -2122,7 +2122,7 @@ void AssetImporter::processShapeAnimationAsset(AssetImportObject* assetItem)
assetItem->assetName += activeImportConfig->AddedShapeAnimationSuffix;
}
S32 animCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_animCount"), nullptr));
S32 animCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_animCount"), NULL));
dSprintf(importLogBuffer, sizeof(importLogBuffer), " Shape Animation Info: Anim Count: %i", animCount);
activityLog.push_back(importLogBuffer);
@ -2177,7 +2177,7 @@ void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 m
String materialItemValue = assetItem->shapeInfo->getItemValue(materialItemId);
AssetImportObject* matAssetItem = nullptr;
AssetImportObject* matAssetItem = NULL;
//If it happens to just be a color value instead of an image, we'll go ahead and skip doing any lookups
//TODO: properly map the 'texture' color to the material that gets created
@ -2377,7 +2377,7 @@ void AssetImporter::validateAsset(AssetImportObject* assetItem)
void AssetImporter::resetAssetValidationStatus(AssetImportObject* assetItem)
{
Vector<AssetImportObject*> itemList = importingAssets;
if (assetItem != nullptr)
if (assetItem != NULL)
itemList = assetItem->childAssetItems;
for (U32 i = 0; i < itemList.size(); i++)
@ -2399,7 +2399,7 @@ bool AssetImporter::checkAssetForCollision(AssetImportObject* assetItemToCheck,
bool results = false;
Vector<AssetImportObject*> itemList = importingAssets;
if (assetItem != nullptr)
if (assetItem != NULL)
itemList = assetItem->childAssetItems;
for (U32 i = 0; i < itemList.size(); i++)
@ -2450,7 +2450,7 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
if (activeImportConfig->DuplicateAutoResolution == String("AutoPrune"))
{
//delete the item
if (assetItem->parentAssetItem == nullptr)
if (assetItem->parentAssetItem == NULL)
{
//if there's no parent, just delete
deleteImportingAsset(assetItem);
@ -2559,7 +2559,7 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
void AssetImporter::resetImportConfig()
{
//use a default import config
if (activeImportConfig == nullptr)
if (activeImportConfig == NULL)
{
activeImportConfig = new AssetImportConfig();
activeImportConfig->registerObject();
@ -2615,7 +2615,7 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath, String typ
//Find out if the filepath has an associated module to it. If we're importing in-place, it needs to be within a module's directory
ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(filePath);
if (targetModuleDef == nullptr)
if (targetModuleDef == NULL)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is not in a valid module folder.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
@ -2633,7 +2633,7 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath, String typ
resetImportConfig();
AssetImportObject* assetItem = addImportingAsset(assetType, filePath, nullptr, "");
AssetImportObject* assetItem = addImportingAsset(assetType, filePath, NULL, "");
processImportAssets();
@ -2672,7 +2672,7 @@ void AssetImporter::importAssets(AssetImportObject* assetItem)
{
ModuleDefinition* moduleDef = ModuleDatabase.findModule(targetModuleId.c_str(), 1);
if (moduleDef == nullptr)
if (moduleDef == NULL)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Unable to find moduleId %s", targetModuleId.c_str());
activityLog.push_back(importLogBuffer);
@ -2681,7 +2681,7 @@ void AssetImporter::importAssets(AssetImportObject* assetItem)
}
Vector<AssetImportObject*> itemList = importingAssets;
if (assetItem != nullptr)
if (assetItem != NULL)
itemList = assetItem->childAssetItems;
for (U32 i = 0; i < itemList.size(); i++)
@ -2788,7 +2788,7 @@ void AssetImporter::importAssets(AssetImportObject* assetItem)
void AssetImporter::acquireAssets(AssetImportObject* assetItem)
{
Vector<AssetImportObject*> itemList = importingAssets;
if (assetItem != nullptr)
if (assetItem != NULL)
itemList = assetItem->childAssetItems;
for (U32 i = 0; i < itemList.size(); i++)
@ -2840,7 +2840,7 @@ Torque::Path AssetImporter::importImageAsset(AssetImportObject* assetItem)
//file path for reimporting support later
if (!isReimport)
{
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, originalPath.c_str());
newAsset->setDataField(StringTable->insert("originalFilePath"), NULL, originalPath.c_str());
}
if (assetItem->typeHint != String::EmptyString)
@ -2891,10 +2891,10 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
if (!isReimport && Torque::FS::IsFile(qualifiedFromFile))
{
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
newAsset->setDataField(StringTable->insert("originalFilePath"), NULL, qualifiedFromFile);
}
newAsset->setDataField(StringTable->insert("materialDefinitionName"), nullptr, assetName);
newAsset->setDataField(StringTable->insert("materialDefinitionName"), NULL, assetName);
//iterate through and write out the material maps dependencies
S32 dependencySlotId = 0;
@ -2911,7 +2911,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
newAsset->setDataField(StringTable->insert(dependencyFieldName), NULL, dependencyFieldDef);
dependencySlotId++;
}
@ -2919,10 +2919,10 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
//build the ORMConfig file if we're flagged to and have valid image maps
if (activeImportConfig->CreateORMConfig)
{
AssetImportObject* ormMap = nullptr;
AssetImportObject* roughnessMap = nullptr;
AssetImportObject* metalnessMap = nullptr;
AssetImportObject* aoMap = nullptr;
AssetImportObject* ormMap = NULL;
AssetImportObject* roughnessMap = NULL;
AssetImportObject* metalnessMap = NULL;
AssetImportObject* aoMap = NULL;
//We need to find any/all respective image maps for the given channels
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
@ -2942,9 +2942,9 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
aoMap = childItem;
}
if (ormMap != nullptr && ormMap->generatedAsset)
if (ormMap != NULL && ormMap->generatedAsset)
{
if (roughnessMap != nullptr || metalnessMap != nullptr || aoMap != nullptr)
if (roughnessMap != NULL || metalnessMap != NULL || aoMap != NULL)
{
U32 channelKey[4] = { 0,1,2,3 };
@ -3065,7 +3065,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
//file path for reimporting support later
if (!isReimport && Torque::FS::IsFile(originalPath))
{
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, originalPath.c_str());
newAsset->setDataField(StringTable->insert("originalFilePath"), NULL, originalPath.c_str());
}
//iterate through and write out the material maps dependencies
@ -3085,7 +3085,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
newAsset->setDataField(StringTable->insert(dependencyFieldName), NULL, dependencyFieldDef);
dependencySlotId++;
}
@ -3097,7 +3097,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
newAsset->setDataField(StringTable->insert(dependencyFieldName), NULL, dependencyFieldDef);
dependencySlotId++;
}
@ -3156,7 +3156,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
//find/create shape constructor
TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructorByFilename(Torque::Path(constructorPath).getFullPath());
if (constructor == nullptr)
if (constructor == NULL)
{
String fullAssetName = assetItem->moduleName + ":" + assetItem->assetName;
constructor = new TSShapeConstructor(StringTable->insert(fullAssetName.c_str()));
@ -3315,7 +3315,7 @@ Torque::Path AssetImporter::importSoundAsset(AssetImportObject* assetItem)
//file path for reimporting support later
if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile) && Torque::FS::IsFile(qualifiedFromFile))
{
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
newAsset->setDataField(StringTable->insert("originalFilePath"), NULL, qualifiedFromFile);
}
Taml tamlWriter;
@ -3376,7 +3376,7 @@ Torque::Path AssetImporter::importShapeAnimationAsset(AssetImportObject* assetIt
//file path for reimporting support later
if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile) && Torque::FS::IsFile(qualifiedFromFile))
{
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
newAsset->setDataField(StringTable->insert("originalFilePath"), NULL, qualifiedFromFile);
}
Taml tamlWriter;

View file

@ -719,7 +719,7 @@ public:
/// <para>@param assetItem, if null, will loop over and recurse the main import asset items, if a specific AssetImportObject is passed in, it will recurse it's children</para>
/// <para>@return AssetImportObject that was found</para>
/// </summary>
AssetImportObject* findImportingAssetByName(String assetName, AssetImportObject* assetItem = nullptr);
AssetImportObject* findImportingAssetByName(String assetName, AssetImportObject* assetItem = NULL);
/// <summary>
/// Finds the module associated with a given file path
@ -800,7 +800,7 @@ public:
/// Process AssetImportObject's to prepare them for importing.
/// <para>@param assetItem, If null, will loop over the top-level asset items list, if a specific item is provided, will process it's children</para>
/// </summary>
void processImportAssets(AssetImportObject* assetItem = nullptr);
void processImportAssets(AssetImportObject* assetItem = NULL);
/// <summary>
/// Process a specific AssetImportObject that is an ImageAsset type to prepare it for importing
@ -854,7 +854,7 @@ public:
/// Reset the validation status of asset items
/// <para>@param assetItem, If null, will loop over the top-level asset items list, if a specific item is provided, will reset it's children</para>
/// </summary>
void resetAssetValidationStatus(AssetImportObject* assetItem = nullptr);
void resetAssetValidationStatus(AssetImportObject* assetItem = NULL);
/// <summary>
/// Checks asset items for any collisions in the current import session
@ -862,7 +862,7 @@ public:
/// <para>@param assetItem, if null, will loop over and recurse the main import asset items, if a specific AssetImportObject is passed in, it will recurse it's children</para>
/// <para>@return If a collision was detected</para>
/// </summary>
bool checkAssetForCollision(AssetImportObject* assetItemToCheckFor, AssetImportObject* assetItem = nullptr);
bool checkAssetForCollision(AssetImportObject* assetItemToCheckFor, AssetImportObject* assetItem = NULL);
/// <summary>
/// Attempts to automatically resolve import issues according to the import config settings
@ -882,7 +882,7 @@ public:
/// Runs the import process in the current session
/// <para>@param assetItem, if null, will loop over and recurse the main import asset items, if a specific AssetImportObject is passed in, it will recurse it's children</para>
/// </summary>
void importAssets(AssetImportObject* assetItem = nullptr);
void importAssets(AssetImportObject* assetItem = NULL);
/// <summary>
/// Runs the import processing on a specific ImageAsset item
@ -923,7 +923,7 @@ public:
/// Iterates over all the items in the current session and acquires them, which jumpstarts the loading/init'ng process on them, making the available for use immediately
/// <para>@param assetItem, if null, will loop over and recurse the main import asset items, if a specific AssetImportObject is passed in, it will recurse it's children</para>
/// </summary>
void acquireAssets(AssetImportObject* assetItem = nullptr);
void acquireAssets(AssetImportObject* assetItem = NULL);
//
/// <summary>
@ -934,7 +934,7 @@ public:
void setImportConfig(AssetImportConfig* importConfig)
{
if (importConfig != nullptr)
if (importConfig != NULL)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Loading import config: %s!", importConfig->getName());
activityLog.push_back(importLogBuffer);

View file

@ -117,7 +117,7 @@ DefineEngineMethod(AssetImporter, getAssetItemChildCount, S32, (AssetImportObjec
"@param assetItem The AssetImportObject to get the number of children of.\n"
"@return The number of child items")
{
if (assetItem == nullptr)
if (assetItem == NULL)
return 0;
return object->getAssetItemChildCount(assetItem);
@ -129,8 +129,8 @@ DefineEngineMethod(AssetImporter, getAssetItemChild, AssetImportObject*, (AssetI
"@param index The index of the child to get.\n"
"@return The child AssetImportObect")
{
if (assetItem == nullptr)
return nullptr;
if (assetItem == NULL)
return NULL;
return object->getAssetItemChild(assetItem, index);
}

View file

@ -186,7 +186,7 @@ GuiControl* GuiInspectorTypeStateMachineAssetPtr::constructEditControl()
StringBuilder varNameStr;
varNameStr.append(mCaption);
if (mFieldArrayIndex != nullptr)
if (mFieldArrayIndex != NULL)
{
varNameStr.append("[");
varNameStr.append(mFieldArrayIndex);

View file

@ -939,7 +939,7 @@ bool ConvexShape::buildExportPolyList(ColladaUtils::ExportData* exportData, cons
ColladaUtils::ExportData::meshLODData* meshData = &exportData->meshData.last();
//Fill out the info we'll need later to actually append our mesh data for the detail levels during the processing phase
meshData->shapeInst = nullptr;
meshData->shapeInst = NULL;
meshData->originatingObject = this;
meshData->meshTransform = mObjToWorld;
meshData->scale = mObjScale;
@ -1266,7 +1266,7 @@ void ConvexShape::_updateMaterial()
Material* material = mSurfaceTextures[i].getMaterialResource();
if (material == nullptr)
if (material == NULL)
continue;
mSurfaceTextures[i].materialInst = material->createMatInstance();
@ -1291,7 +1291,7 @@ void ConvexShape::_updateMaterial()
Material* material = getMaterialResource();
if (material == nullptr)
if (material == NULL)
return;
mMaterialInst = material->createMatInstance();

View file

@ -510,13 +510,13 @@ GroundCover::GroundCover()
mMinElevation[i] = -99999.0f;
mMaxElevation[i] = 99999.0f;
mLayerAsset[i] = nullptr;
mLayerAsset[i] = NULL;
mLayerFile[i] = StringTable->EmptyString();
mShapeAsset[i] = nullptr;
mShapeAsset[i] = NULL;
mShapeFile[i] = StringTable->EmptyString();
mInvertLayer[i] = false;
mInvertLayer[i] = NULL;
mMinClumpCount[i] = 1;
mMaxClumpCount[i] = 1;
@ -895,7 +895,7 @@ void GroundCover::_initShapes()
for ( S32 i=0; i < MAX_COVERTYPES; i++ )
{
if ( mShapeAsset[i].isNull() || getShape(i) == nullptr)
if ( mShapeAsset[i].isNull() || getShape(i) == NULL)
continue;
if ( isClientObject() && !getShape(i)->preloadMaterialList(getShapeFile(i)) && NetConnection::filesWereDownloaded() )
@ -1573,7 +1573,7 @@ void GroundCover::_updateCoverGrid( const Frustum &culler )
void GroundCover::prepRenderImage( SceneRenderState *state )
{
// Reset stats each time we hit the diffuse pass.
if (mMaterialInst == nullptr)
if (mMaterialInst == NULL)
return;
if( state->isDiffusePass() )

View file

@ -933,7 +933,7 @@ GuiControl* GuiInspectorTypeParticleDataList::constructEditControl()
Parent::updateValue();
const char* data = getData();
if (data != nullptr && !String::isEmpty(data))
if (data != NULL && !String::isEmpty(data))
{
U32 particlesCount = StringUnit::getUnitCount(data, " ");
for (U32 i=1; i < particlesCount; i++)
@ -988,7 +988,7 @@ GuiControl* GuiInspectorTypeParticleDataList::_buildParticleEntryField(const S32
Parent::updateValue();
const char* data = getData();
if (data != nullptr && !String::isEmpty(data))
if (data != NULL && !String::isEmpty(data))
{
const char* particleSlotData = StringUnit::getUnit(data, index, " ");
listBtn->setText(particleSlotData);

View file

@ -783,7 +783,7 @@ DefineEngineMethod( GameBase, applyRadialImpulse, void, ( Point3F origin, F32 ra
DefineEngineMethod(GameBase, attachChild, bool, (GameBase* _subObject), (nullAsType<GameBase*>()), "(SceneObject subObject)"
"attach an object to this one, preserving its present transform.")
{
if (_subObject != nullptr)
if (_subObject != NULL)
{
if (_subObject->getParent() != object){
Con::errorf("Object is (%d)", _subObject->getId());
@ -805,7 +805,7 @@ DefineEngineMethod(GameBase, attachChild, bool, (GameBase* _subObject), (nullAsT
DefineEngineMethod(GameBase, detachChild, bool, (GameBase* _subObject), (nullAsType<GameBase*>()), "(SceneObject subObject)"
"attach an object to this one, preserving its present transform.")
{
if (_subObject != nullptr)
if (_subObject != NULL)
{
_subObject->clearProcessAfter();
return _subObject->attachToParent(NULL);

View file

@ -83,7 +83,7 @@ void GameMode::onRemove()
void GameMode::findGameModes(const char* gameModeList, Vector<GameMode*> *outGameModes)
{
if (outGameModes == nullptr)
if (outGameModes == NULL)
return;
Vector<String> gameModeNames;

View file

@ -92,7 +92,7 @@ GroundPlane::GroundPlane()
GroundPlane::~GroundPlane()
{
mMaterial = nullptr;
mMaterial = NULL;
if(mMaterialInst)
SAFE_DELETE(mMaterialInst);

View file

@ -132,8 +132,8 @@ ReflectionProbe::ReflectionProbe()
mResourcesCreated = false;
mPrefilterSize = 64;
mPrefilterMipLevels = mLog2(F32(mPrefilterSize));
mPrefilterMap = nullptr;
mIrridianceMap = nullptr;
mPrefilterMap = NULL;
mIrridianceMap = NULL;
mProbeRefOffset = Point3F::Zero;
mEditPosOffset = false;
@ -617,26 +617,26 @@ void ReflectionProbe::processBakedCubemap()
return;
String irrPath = getIrradianceMapPath();
if ((mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull()) && Platform::isFile(irrPath))
if ((mIrridianceMap == NULL || mIrridianceMap->mCubemap.isNull()) && Platform::isFile(irrPath))
{
mIrridianceMap->setCubemapFile(FileName(irrPath));
mIrridianceMap->updateFaces();
}
if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull())
if (mIrridianceMap == NULL || mIrridianceMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processBakedCubemap() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str());
return;
}
String prefilPath = getPrefilterMapPath();
if ((mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull()) && Platform::isFile(prefilPath))
if ((mPrefilterMap == NULL || mPrefilterMap->mCubemap.isNull()) && Platform::isFile(prefilPath))
{
mPrefilterMap->setCubemapFile(FileName(prefilPath));
mPrefilterMap->updateFaces();
}
if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull())
if (mPrefilterMap == NULL || mPrefilterMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processBakedCubemap() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str());
return;
@ -680,7 +680,7 @@ void ReflectionProbe::processStaticCubemap()
mIrridianceMap->updateFaces();
}
if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull())
if (mIrridianceMap == NULL || mIrridianceMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked irradiance map at %s", irradFileName);
return;
@ -695,7 +695,7 @@ void ReflectionProbe::processStaticCubemap()
mPrefilterMap->updateFaces();
}
if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull())
if (mPrefilterMap == NULL || mPrefilterMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked prefilter map at %s", prefilterFileName);
return;
@ -738,7 +738,7 @@ void ReflectionProbe::processStaticCubemap()
IBLUtilities::SaveCubeMap(prefilterFileName, mPrefilterMap->mCubemap);
}
if ((mIrridianceMap != nullptr && !mIrridianceMap->mCubemap.isNull()) && (mPrefilterMap != nullptr && !mPrefilterMap->mCubemap.isNull()))
if ((mIrridianceMap != NULL && !mIrridianceMap->mCubemap.isNull()) && (mPrefilterMap != NULL && !mPrefilterMap->mCubemap.isNull()))
{
mProbeInfo.mPrefilterCubemap = mPrefilterMap->mCubemap;
mProbeInfo.mIrradianceCubemap = mIrridianceMap->mCubemap;
@ -888,7 +888,7 @@ void ReflectionProbe::prepRenderImage(SceneRenderState *state)
PROBEMGR->submitProbe(&mProbeInfo);
#ifdef TORQUE_TOOLS
if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mPrefilterMap != nullptr)
if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mPrefilterMap != NULL)
{
if(!mEditorShapeInst)
createEditorResources();
@ -914,7 +914,7 @@ void ReflectionProbe::prepRenderImage(SceneRenderState *state)
BaseMatInstance* probePrevMat = mEditorShapeInst->getMaterialList()->getMaterialInst(0);
if (probePrevMat == nullptr)
if (probePrevMat == NULL)
return;
setPreviewMatParameters(state, probePrevMat);

View file

@ -59,7 +59,7 @@ extern bool gEditingMission;
extern ColorI gCanvasClearColor;
bool Skylight::smRenderSkylights = true;
SimObjectPtr<Skylight> Skylight::smSkylightProbe = nullptr;
SimObjectPtr<Skylight> Skylight::smSkylightProbe = NULL;
IMPLEMENT_CO_NETOBJECT_V1(Skylight);
@ -176,7 +176,7 @@ void Skylight::prepRenderImage(SceneRenderState *state)
PROBEMGR->submitProbe(&mProbeInfo);
#ifdef TORQUE_TOOLS
if (Skylight::smRenderPreviewProbes && gEditingMission && mEditorShapeInst && mPrefilterMap != nullptr)
if (Skylight::smRenderPreviewProbes && gEditingMission && mEditorShapeInst && mPrefilterMap != NULL)
{
GFXTransformSaver saver;

View file

@ -3911,7 +3911,7 @@ void Player::updateActionThread()
if (!footfallDustOverride && rInfo.t <= 0.5f && mWaterCoverage == 0.0f
&& material && material->mShowDust
&& mDataBlock->footPuffEmitter != nullptr)
&& mDataBlock->footPuffEmitter != NULL)
{
// New emitter every time for visibility reasons
ParticleEmitter * emitter = new ParticleEmitter;