Fix for Issue #170 Asset loading under Linux

This commit is contained in:
DavidWyand-GG 2012-12-12 13:53:32 -05:00
parent 37f44a6341
commit 5dd5814a9b
11 changed files with 17 additions and 17 deletions

View file

@ -484,7 +484,7 @@ datablock PlayerData(DefaultPlayerData)
computeCRC = false; computeCRC = false;
// Third person shape // Third person shape
shapeFile = "art/shapes/actors/Soldier/soldier_rigged.dae"; shapeFile = "art/shapes/actors/Soldier/soldier_rigged.DAE";
cameraMaxDist = 3; cameraMaxDist = 3;
allowImageStateAnimation = true; allowImageStateAnimation = true;

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@ -28,7 +28,7 @@
datablock SFXProfile(WeaponUseSound) datablock SFXProfile(WeaponUseSound)
{ {
filename = "art/sound/weapons/weapon_switch"; filename = "art/sound/weapons/Weapon_switch";
description = AudioClose3d; description = AudioClose3d;
preload = true; preload = true;
}; };

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@ -26,21 +26,21 @@
datablock SFXProfile(RyderFireSound) datablock SFXProfile(RyderFireSound)
{ {
filename = "art/sound/weapons/wpn_Ryder_fire"; filename = "art/sound/weapons/wpn_ryder_fire";
description = AudioClose3D; description = AudioClose3D;
preload = true; preload = true;
}; };
datablock SFXProfile(RyderReloadSound) datablock SFXProfile(RyderReloadSound)
{ {
filename = "art/sound/weapons/wpn_Ryder_reload"; filename = "art/sound/weapons/wpn_ryder_reload";
description = AudioClose3D; description = AudioClose3D;
preload = true; preload = true;
}; };
datablock SFXProfile(RyderSwitchinSound) datablock SFXProfile(RyderSwitchinSound)
{ {
filename = "art/sound/weapons/wpn_Ryder_switchin"; filename = "art/sound/weapons/wpn_ryder_switchin";
description = AudioClose3D; description = AudioClose3D;
preload = true; preload = true;
}; };

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@ -22,7 +22,7 @@
singleton TSShapeConstructor(SoldierDAE) singleton TSShapeConstructor(SoldierDAE)
{ {
baseShape = "./soldier_rigged.dae"; baseShape = "./soldier_rigged.DAE";
loadLights = "0"; loadLights = "0";
unit = "1.0"; unit = "1.0";
upAxis = "DEFAULT"; upAxis = "DEFAULT";

View file

@ -484,7 +484,7 @@ datablock PlayerData(DefaultPlayerData)
computeCRC = false; computeCRC = false;
// Third person shape // Third person shape
shapeFile = "art/shapes/actors/Soldier/soldier_rigged.dae"; shapeFile = "art/shapes/actors/Soldier/soldier_rigged.DAE";
cameraMaxDist = 3; cameraMaxDist = 3;
allowImageStateAnimation = true; allowImageStateAnimation = true;

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@ -274,7 +274,7 @@ datablock WheeledVehicleTire(CheetahCarTire)
// forces to move the vehicle. These distortion/spring forces // forces to move the vehicle. These distortion/spring forces
// are what convert wheel angular velocity into forces that // are what convert wheel angular velocity into forces that
// act on the rigid body. // act on the rigid body.
shapeFile = "art/shapes/Cheetah/wheel.dae"; shapeFile = "art/shapes/Cheetah/wheel.DAE";
staticFriction = 4.2; staticFriction = 4.2;
kineticFriction = "1"; kineticFriction = "1";
@ -296,7 +296,7 @@ datablock WheeledVehicleTire(CheetahCarTireRear)
// forces to move the vehicle. These distortion/spring forces // forces to move the vehicle. These distortion/spring forces
// are what convert wheel angular velocity into forces that // are what convert wheel angular velocity into forces that
// act on the rigid body. // act on the rigid body.
shapeFile = "art/shapes/Cheetah/wheelBack.dae"; shapeFile = "art/shapes/Cheetah/wheelBack.DAE";
staticFriction = "7.2"; staticFriction = "7.2";
kineticFriction = "1"; kineticFriction = "1";
@ -324,7 +324,7 @@ datablock WheeledVehicleSpring(CheetahCarSpring)
datablock WheeledVehicleData(CheetahCar) datablock WheeledVehicleData(CheetahCar)
{ {
category = "Vehicles"; category = "Vehicles";
shapeFile = "art/shapes/Cheetah/Cheetah_Body.dae"; shapeFile = "art/shapes/Cheetah/Cheetah_Body.DAE";
emap = 1; emap = 1;
mountPose[0] = sitting; mountPose[0] = sitting;

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@ -28,7 +28,7 @@
datablock SFXProfile(WeaponUseSound) datablock SFXProfile(WeaponUseSound)
{ {
filename = "art/sound/weapons/weapon_switch"; filename = "art/sound/weapons/Weapon_switch";
description = AudioClose3d; description = AudioClose3d;
preload = true; preload = true;
}; };

View file

@ -26,21 +26,21 @@
datablock SFXProfile(RyderFireSound) datablock SFXProfile(RyderFireSound)
{ {
filename = "art/sound/weapons/wpn_Ryder_fire"; filename = "art/sound/weapons/wpn_ryder_fire";
description = AudioClose3D; description = AudioClose3D;
preload = true; preload = true;
}; };
datablock SFXProfile(RyderReloadSound) datablock SFXProfile(RyderReloadSound)
{ {
filename = "art/sound/weapons/wpn_Ryder_reload"; filename = "art/sound/weapons/wpn_ryder_reload";
description = AudioClose3D; description = AudioClose3D;
preload = true; preload = true;
}; };
datablock SFXProfile(RyderSwitchinSound) datablock SFXProfile(RyderSwitchinSound)
{ {
filename = "art/sound/weapons/wpn_Ryder_switchin"; filename = "art/sound/weapons/wpn_ryder_switchin";
description = AudioClose3D; description = AudioClose3D;
preload = true; preload = true;
}; };

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@ -22,7 +22,7 @@
singleton TSShapeConstructor(WheelDae) singleton TSShapeConstructor(WheelDae)
{ {
baseShape = "./wheel.dae"; baseShape = "./wheel.DAE";
lodType = "TrailingNumber"; lodType = "TrailingNumber";
neverImport = "null EnvironmentAmbientLight"; neverImport = "null EnvironmentAmbientLight";
matNamePrefix = ""; matNamePrefix = "";

View file

@ -22,7 +22,7 @@
singleton TSShapeConstructor(WheelBackDae) singleton TSShapeConstructor(WheelBackDae)
{ {
baseShape = "./wheelBack.dae"; baseShape = "./wheelBack.DAE";
lodType = "TrailingNumber"; lodType = "TrailingNumber";
neverImport = "null EnvironmentAmbientLight"; neverImport = "null EnvironmentAmbientLight";
matNamePrefix = ""; matNamePrefix = "";

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@ -22,7 +22,7 @@
singleton TSShapeConstructor(SoldierDAE) singleton TSShapeConstructor(SoldierDAE)
{ {
baseShape = "./soldier_rigged.dae"; baseShape = "./soldier_rigged.DAE";
loadLights = "0"; loadLights = "0";
unit = "1.0"; unit = "1.0";
upAxis = "DEFAULT"; upAxis = "DEFAULT";