diff --git a/Engine/source/materials/processedMaterial.cpp b/Engine/source/materials/processedMaterial.cpp index 1622d50e6..b38e0a400 100644 --- a/Engine/source/materials/processedMaterial.cpp +++ b/Engine/source/materials/processedMaterial.cpp @@ -456,7 +456,7 @@ void ProcessedMaterial::_setStageData() // SpecularMap if( mMaterial->mSpecularMapFilename[i].isNotEmpty() ) { - mStages[i].setTex( MFT_SpecularMap, _createTexture( mMaterial->mSpecularMapFilename[i], &GFXStaticTextureProfile) ); + mStages[i].setTex( MFT_SpecularMap, _createTexture( mMaterial->mSpecularMapFilename[i], &GFXStaticTextureSRGBProfile) ); if(!mStages[i].getTex( MFT_SpecularMap )) mMaterial->logError("Failed to load specular map %s for stage %i", _getTexturePath(mMaterial->mSpecularMapFilename[i]).c_str(), i); } diff --git a/Templates/Full/game/art/shapes/weapons/Ryder/TP_Ryder_S.dds b/Templates/Full/game/art/shapes/weapons/Ryder/TP_Ryder_S.dds new file mode 100644 index 000000000..9b7688e7e Binary files /dev/null and b/Templates/Full/game/art/shapes/weapons/Ryder/TP_Ryder_S.dds differ diff --git a/Templates/Full/game/art/shapes/weapons/Ryder/materials.cs b/Templates/Full/game/art/shapes/weapons/Ryder/materials.cs index 3661bcae1..47dc020ea 100644 --- a/Templates/Full/game/art/shapes/weapons/Ryder/materials.cs +++ b/Templates/Full/game/art/shapes/weapons/Ryder/materials.cs @@ -39,7 +39,7 @@ singleton Material(TP_Ryder_Base) mapTo = "TP_Ryder_Base"; diffuseMap[0] = "./TP_Ryder_D.dds"; normalMap[0] = "./TP_Ryder_N.dds"; - specularMap[0] = "./TP_Ryder_D.dds"; + specularMap[0] = "./TP_Ryder_S.dds"; specular[0] = "1.0 1.0 1.0 1"; specularPower[0] = "10"; translucentBlendOp = "None"; diff --git a/Templates/Full/game/art/shapes/weapons/Turret/materials.cs b/Templates/Full/game/art/shapes/weapons/Turret/materials.cs index 4ed4768d9..95b361714 100644 --- a/Templates/Full/game/art/shapes/weapons/Turret/materials.cs +++ b/Templates/Full/game/art/shapes/weapons/Turret/materials.cs @@ -29,7 +29,7 @@ singleton Material(Turret_Base) translucentBlendOp = "None"; normalMap[0] = "art/shapes/weapons/Turret/Turret_N.dds"; pixelSpecular[0] = "1"; - specularMap[0] = "art/shapes/weapons/Turret/Turret_D.dds"; + specularMap[0] = "art/shapes/weapons/Turret/Turret_S.dds"; useAnisotropic[0] = "1"; castDynamicShadows = true; materialTag0 = "Weapon";