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Generic Damagemodel
included in root/data/ as a module so theres a generic folks can riff off of additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// PlayGui is the main TSControl through which the game is viewed.
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// The PlayGui also contains the hud controls.
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//-----------------------------------------------------------------------------
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function DamageModel::Playgui_onWake(%this)
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{
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Canvas.pushDialog(DamageGuiOverlay);
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}
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function DamageModel::Playgui_onSleep(%this)
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{
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Canvas.popDialog(DamageGuiOverlay);
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}
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function DamageModel::Playgui_clearHud( %this )
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{
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Canvas.popDialog(DamageGuiOverlay);
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}
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function clientCmdSetDamageDirection(%direction)
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{
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%ctrl = DamageHUD.findObjectByInternalName("damage[" @ %direction@"]");
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if (isObject(%ctrl))
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{
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// Show the indicator, and schedule an event to hide it again
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cancelAll(%ctrl);
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%ctrl.setVisible(true);
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%ctrl.schedule(1500, setVisible, false);
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}
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}
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