Generic Damagemodel

included in root/data/ as a module so theres a generic folks can riff off of
additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to
further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
This commit is contained in:
AzaezelX 2025-04-06 16:09:14 -05:00
parent a996c09b04
commit 5cf54580e6
27 changed files with 1552 additions and 0 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 144 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 134 B

View file

@ -0,0 +1,3 @@
<ImageAsset
AssetName="crosshair_blue_image"
imageFile="@assetFile=crosshair_blue.png"/>

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

View file

@ -0,0 +1,3 @@
<ImageAsset
AssetName="damageBottom_image"
imageFile="@assetFile=damageBottom.png"/>

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

View file

@ -0,0 +1,3 @@
<ImageAsset
AssetName="damageFront_image"
imageFile="@assetFile=damageFront.png"/>

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

View file

@ -0,0 +1,3 @@
<ImageAsset
AssetName="damageLeft_image"
imageFile="@assetFile=damageLeft.png"/>

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

View file

@ -0,0 +1,3 @@
<ImageAsset
AssetName="damageRight_image"
imageFile="@assetFile=damageRight.png"/>

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

View file

@ -0,0 +1,3 @@
<ImageAsset
AssetName="damageTop_image"
imageFile="@assetFile=damageTop.png"/>