Generic Damagemodel
included in root/data/ as a module so theres a generic folks can riff off of additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
BIN
Templates/BaseGame/game/data/DamageModel/images/crosshair.png
Normal file
|
After Width: | Height: | Size: 144 B |
|
After Width: | Height: | Size: 134 B |
|
|
@ -0,0 +1,3 @@
|
|||
<ImageAsset
|
||||
AssetName="crosshair_blue_image"
|
||||
imageFile="@assetFile=crosshair_blue.png"/>
|
||||
BIN
Templates/BaseGame/game/data/DamageModel/images/damageBottom.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
|
|
@ -0,0 +1,3 @@
|
|||
<ImageAsset
|
||||
AssetName="damageBottom_image"
|
||||
imageFile="@assetFile=damageBottom.png"/>
|
||||
BIN
Templates/BaseGame/game/data/DamageModel/images/damageFront.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
|
|
@ -0,0 +1,3 @@
|
|||
<ImageAsset
|
||||
AssetName="damageFront_image"
|
||||
imageFile="@assetFile=damageFront.png"/>
|
||||
BIN
Templates/BaseGame/game/data/DamageModel/images/damageLeft.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
|
|
@ -0,0 +1,3 @@
|
|||
<ImageAsset
|
||||
AssetName="damageLeft_image"
|
||||
imageFile="@assetFile=damageLeft.png"/>
|
||||
BIN
Templates/BaseGame/game/data/DamageModel/images/damageRight.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
|
|
@ -0,0 +1,3 @@
|
|||
<ImageAsset
|
||||
AssetName="damageRight_image"
|
||||
imageFile="@assetFile=damageRight.png"/>
|
||||
BIN
Templates/BaseGame/game/data/DamageModel/images/damageTop.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
|
|
@ -0,0 +1,3 @@
|
|||
<ImageAsset
|
||||
AssetName="damageTop_image"
|
||||
imageFile="@assetFile=damageTop.png"/>
|
||||