mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Generic Damagemodel
included in root/data/ as a module so theres a generic folks can riff off of additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
This commit is contained in:
parent
a996c09b04
commit
5cf54580e6
27 changed files with 1552 additions and 0 deletions
11
Templates/BaseGame/game/data/DamageModel/DamageModel.module
Normal file
11
Templates/BaseGame/game/data/DamageModel/DamageModel.module
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
<ModuleDefinition
|
||||
ModuleId="DamageModel"
|
||||
VersionId="1"
|
||||
Group="Game"
|
||||
scriptFile="DamageModel.tscript"
|
||||
CreateFunction="onCreate"
|
||||
DestroyFunction="onDestroy">
|
||||
<DeclaredAssets
|
||||
Extension="asset.taml"
|
||||
Recurse="true"/>
|
||||
</ModuleDefinition>
|
||||
Loading…
Add table
Add a link
Reference in a new issue