Generic Damagemodel

included in root/data/ as a module so theres a generic folks can riff off of
additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to
further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
This commit is contained in:
AzaezelX 2025-04-06 16:09:14 -05:00
parent a996c09b04
commit 5cf54580e6
27 changed files with 1552 additions and 0 deletions

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<ModuleDefinition
ModuleId="DamageModel"
VersionId="1"
Group="Game"
scriptFile="DamageModel.tscript"
CreateFunction="onCreate"
DestroyFunction="onDestroy">
<DeclaredAssets
Extension="asset.taml"
Recurse="true"/>
</ModuleDefinition>