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Generic Damagemodel
included in root/data/ as a module so theres a generic folks can riff off of additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
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@ -579,6 +579,8 @@ public:
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F32 density;
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F32 maxEnergy;
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F32 maxDamage;
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F32 mCollisionMul;
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F32 mImpactMul;
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F32 repairRate; ///< Rate per tick.
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F32 disabledLevel;
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