Generic Damagemodel

included in root/data/ as a module so theres a generic folks can riff off of
additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to
further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
This commit is contained in:
AzaezelX 2025-04-06 16:09:14 -05:00
parent a996c09b04
commit 5cf54580e6
27 changed files with 1552 additions and 0 deletions

View file

@ -579,6 +579,8 @@ public:
F32 density;
F32 maxEnergy;
F32 maxDamage;
F32 mCollisionMul;
F32 mImpactMul;
F32 repairRate; ///< Rate per tick.
F32 disabledLevel;