add a controlmap entry

for players, vehicles, and turret datablocks
add a client command to setMovemap(%object.getDatablock().controlMap)
This commit is contained in:
AzaezelX 2025-04-13 14:51:30 -05:00
parent a996c09b04
commit 5b2c0c7703
8 changed files with 32 additions and 3 deletions

View file

@ -460,6 +460,7 @@ PlayerData::PlayerData()
jumpTowardsNormal = true;
physicsPlayerType = StringTable->EmptyString();
mControlMap = StringTable->EmptyString();
dMemset( actionList, 0, sizeof(actionList) );
}
@ -739,7 +740,9 @@ void PlayerData::initPersistFields()
endGroup( "Camera" );
addGroup( "Movement" );
addField("controlMap", TypeString, Offset(mControlMap, PlayerData),
"@brief movemap used by these types of objects.\n\n");
addFieldV( "maxStepHeight", TypeRangedF32, Offset(maxStepHeight, PlayerData), &CommonValidators::PositiveFloat,
"@brief Maximum height the player can step up.\n\n"
"The player will automatically step onto changes in ground height less "