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Merge pull request #1689 from ZombieSoul/fix-physics-player-collision
Fix wrong variable in physics collision loop
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commit
58632d0d73
1 changed files with 1 additions and 1 deletions
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@ -5169,7 +5169,7 @@ bool Player::updatePos(const F32 travelTime)
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Collision& colCheck = collisionList[i];
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Collision& colCheck = collisionList[i];
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if (colCheck.object)
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if (colCheck.object)
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{
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{
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SceneObject* obj = static_cast<SceneObject*>(col.object);
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SceneObject* obj = static_cast<SceneObject*>(colCheck.object);
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if (obj->getTypeMask() & PlayerObjectType)
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if (obj->getTypeMask() & PlayerObjectType)
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{
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{
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_handleCollision( colCheck );
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_handleCollision( colCheck );
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