diff --git a/Engine/source/T3D/player.cpp b/Engine/source/T3D/player.cpp index c72dd94fa..96893a7ba 100644 --- a/Engine/source/T3D/player.cpp +++ b/Engine/source/T3D/player.cpp @@ -5169,7 +5169,7 @@ bool Player::updatePos(const F32 travelTime) Collision& colCheck = collisionList[i]; if (colCheck.object) { - SceneObject* obj = static_cast(col.object); + SceneObject* obj = static_cast(colCheck.object); if (obj->getTypeMask() & PlayerObjectType) { _handleCollision( colCheck );