Merge pull request #1689 from ZombieSoul/fix-physics-player-collision
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Fix wrong variable in physics collision loop
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Brian Roberts 2026-03-15 09:34:06 -05:00 committed by GitHub
commit 58632d0d73
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@ -5169,7 +5169,7 @@ bool Player::updatePos(const F32 travelTime)
Collision& colCheck = collisionList[i];
if (colCheck.object)
{
SceneObject* obj = static_cast<SceneObject*>(col.object);
SceneObject* obj = static_cast<SceneObject*>(colCheck.object);
if (obj->getTypeMask() & PlayerObjectType)
{
_handleCollision( colCheck );