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* [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles.
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@ -786,6 +786,8 @@ bool Projectile::onAdd()
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// If we're on the server, we need to inherit some of our parent's velocity
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//
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mCurrTick = 0;
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scriptOnAdd();
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}
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else
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{
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