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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-16 09:04:38 +00:00
add add dropdown to gui editor
also added general guieditcanvas createobject, onfinishcreateobjec,t and onobjectcreated methods for callback injection points
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4c58a3601f
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2 changed files with 92 additions and 0 deletions
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@ -211,6 +211,8 @@ function GuiEditCanvas::onCreateMenu(%this)
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};
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};
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};
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};
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%this.buildAddMenu();
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// Workaround (for some reason it doesn't size to the width of the canvas)
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// Workaround (for some reason it doesn't size to the width of the canvas)
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// TODO: After a canvas resize it still messes up the width
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// TODO: After a canvas resize it still messes up the width
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%position = %this.menubar.position.x SPC %this.menubar.position.y;
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%position = %this.menubar.position.x SPC %this.menubar.position.y;
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@ -220,6 +222,94 @@ function GuiEditCanvas::onCreateMenu(%this)
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%this.menuBar.attachToCanvas( Canvas, 0 );
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%this.menuBar.attachToCanvas( Canvas, 0 );
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}
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}
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function GuiEditCanvas::buildAddMenu(%this)
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{
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%addMenu = MenuBuilder::newMenu("Add");
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%enumeratedClasses = enumerateConsoleClasses("GuiControl");
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for(%c=0; %c < getFieldCount(%enumeratedClasses); %c++)
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{
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%class = getField(%enumeratedClasses, %c);
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if( GuiEditor.isFilteredClass( %class )
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|| !isMemberOfClass( %class, "GuiControl" ) )
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continue;
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%category = getCategoryOfClass(%class);
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if(%category $= "")
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{
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error("Attempted to fetch category of class " @ %class @ " but none were found.");
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continue;
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}
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%parentMenu = %addMenu; //start at the top
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for(%cat=0; %cat < getFieldCount(%category); %cat++)
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{
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%subCat = getField(%category, %cat);
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%targetSubmenu = %parentMenu.findMenu(%subCat);
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if(!isObject(%targetSubmenu))
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{
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%targetSubmenu = %parentMenu.newSubmenu(%subCat);
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}
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%parentMenu = %targetSubmenu;
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}
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%buildfunc = "";
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%class = %class;
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%method = "build" @ %buildfunc;
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if( !GuiEditCanvas.isMethod( %method ) )
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%method = "build" @ %class;
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if( !GuiEditCanvas.isMethod( %method ) )
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%cmd = "return new " @ %class @ "();";
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else
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%cmd = "GuiEditCanvas." @ %method @ "();";
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%createCmd = "GuiEditCanvas.newObjectCallback = \"GuiEditCanvas.onFinishCreateObject\"; GuiEditCanvas.createObject( \"" @ %cmd @ "\" );";
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%targetSubmenu.newItem(%class, %createCmd, "");
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}
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MenuBuilder::addMenuToMenubar(%this.menubar, %addMenu, 4);
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}
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function GuiEditCanvas::createObject( %this, %cmd )
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{
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if(startsWith(%cmd, "return "))
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%objId = eval(%cmd);
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else
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%objId = eval("return " @ %cmd);
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if( isObject( %objId ) )
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%this.onFinishCreateObject( %objId );
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return %objId;
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}
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function GuiEditCanvas::onFinishCreateObject( %this, %objId )
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{
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GuiEditor.getCurrentAddSet().add( %objId );
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if( %objId.isMemberOfClass( "GuiControl" ) )
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{
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%objId.position = "0 0";
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}
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%this.onObjectCreated( %objId );
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}
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function GuiEditCanvas::onObjectCreated( %this, %objId )
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{
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// Can we submit an undo action?
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if ( isObject( %objId ) )
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GuiEditor.onAddNewCtrl( %objId );
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GuiEditorTreeView.clearSelection();
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GuiEditor.select(%objId);
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}
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$GUI_EDITOR_MENU_EDGESNAP_INDEX = 0;
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$GUI_EDITOR_MENU_EDGESNAP_INDEX = 0;
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$GUI_EDITOR_MENU_CENTERSNAP_INDEX = 1;
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$GUI_EDITOR_MENU_CENTERSNAP_INDEX = 1;
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$GUI_EDITOR_MENU_GUIDESNAP_INDEX = 3;
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$GUI_EDITOR_MENU_GUIDESNAP_INDEX = 3;
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@ -128,6 +128,8 @@ function UndoActionAddDelete::trashObjects(%this)
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if( isObject( %this.tree ) )
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if( isObject( %this.tree ) )
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%this.tree.update();
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%this.tree.update();
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GuiEditor.clearSelection();
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}
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}
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function UndoActionAddDelete::restoreObjects(%this)
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function UndoActionAddDelete::restoreObjects(%this)
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