From 54a4510bc6ee81b4fd961b621aa80fd0534023f6 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Sat, 30 Dec 2023 23:55:59 -0600 Subject: [PATCH] add add dropdown to gui editor also added general guieditcanvas createobject, onfinishcreateobjec,t and onobjectcreated methods for callback injection points --- .../scripts/guiEditorCanvas.ed.tscript | 90 +++++++++++++++++++ .../scripts/guiEditorUndo.ed.tscript | 2 + 2 files changed, 92 insertions(+) diff --git a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorCanvas.ed.tscript b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorCanvas.ed.tscript index 0c50b1c59..4809e3254 100644 --- a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorCanvas.ed.tscript +++ b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorCanvas.ed.tscript @@ -211,6 +211,8 @@ function GuiEditCanvas::onCreateMenu(%this) }; }; + %this.buildAddMenu(); + // Workaround (for some reason it doesn't size to the width of the canvas) // TODO: After a canvas resize it still messes up the width %position = %this.menubar.position.x SPC %this.menubar.position.y; @@ -220,6 +222,94 @@ function GuiEditCanvas::onCreateMenu(%this) %this.menuBar.attachToCanvas( Canvas, 0 ); } +function GuiEditCanvas::buildAddMenu(%this) +{ + %addMenu = MenuBuilder::newMenu("Add"); + + %enumeratedClasses = enumerateConsoleClasses("GuiControl"); + for(%c=0; %c < getFieldCount(%enumeratedClasses); %c++) + { + %class = getField(%enumeratedClasses, %c); + + if( GuiEditor.isFilteredClass( %class ) + || !isMemberOfClass( %class, "GuiControl" ) ) + continue; + + %category = getCategoryOfClass(%class); + + if(%category $= "") + { + error("Attempted to fetch category of class " @ %class @ " but none were found."); + continue; + } + + %parentMenu = %addMenu; //start at the top + for(%cat=0; %cat < getFieldCount(%category); %cat++) + { + %subCat = getField(%category, %cat); + %targetSubmenu = %parentMenu.findMenu(%subCat); + if(!isObject(%targetSubmenu)) + { + %targetSubmenu = %parentMenu.newSubmenu(%subCat); + } + + %parentMenu = %targetSubmenu; + } + + %buildfunc = ""; + %class = %class; + %method = "build" @ %buildfunc; + if( !GuiEditCanvas.isMethod( %method ) ) + %method = "build" @ %class; + + if( !GuiEditCanvas.isMethod( %method ) ) + %cmd = "return new " @ %class @ "();"; + else + %cmd = "GuiEditCanvas." @ %method @ "();"; + + %createCmd = "GuiEditCanvas.newObjectCallback = \"GuiEditCanvas.onFinishCreateObject\"; GuiEditCanvas.createObject( \"" @ %cmd @ "\" );"; + + %targetSubmenu.newItem(%class, %createCmd, ""); + } + + MenuBuilder::addMenuToMenubar(%this.menubar, %addMenu, 4); +} + +function GuiEditCanvas::createObject( %this, %cmd ) +{ + if(startsWith(%cmd, "return ")) + %objId = eval(%cmd); + else + %objId = eval("return " @ %cmd); + + if( isObject( %objId ) ) + %this.onFinishCreateObject( %objId ); + + return %objId; +} + +function GuiEditCanvas::onFinishCreateObject( %this, %objId ) +{ + GuiEditor.getCurrentAddSet().add( %objId ); + + if( %objId.isMemberOfClass( "GuiControl" ) ) + { + %objId.position = "0 0"; + } + + %this.onObjectCreated( %objId ); +} + +function GuiEditCanvas::onObjectCreated( %this, %objId ) +{ + // Can we submit an undo action? + if ( isObject( %objId ) ) + GuiEditor.onAddNewCtrl( %objId ); + + GuiEditorTreeView.clearSelection(); + GuiEditor.select(%objId); +} + $GUI_EDITOR_MENU_EDGESNAP_INDEX = 0; $GUI_EDITOR_MENU_CENTERSNAP_INDEX = 1; $GUI_EDITOR_MENU_GUIDESNAP_INDEX = 3; diff --git a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorUndo.ed.tscript b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorUndo.ed.tscript index e94c4d91d..23c51ebdc 100644 --- a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorUndo.ed.tscript +++ b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorUndo.ed.tscript @@ -128,6 +128,8 @@ function UndoActionAddDelete::trashObjects(%this) if( isObject( %this.tree ) ) %this.tree.update(); + + GuiEditor.clearSelection(); } function UndoActionAddDelete::restoreObjects(%this)