mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
more console refactor.
This commit is contained in:
parent
5e81c021f5
commit
50df52ecfc
15 changed files with 150 additions and 158 deletions
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@ -148,55 +148,45 @@ inline const char* EngineMarshallData( U32 value )
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/// Marshal data from native into client form stored directly in
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/// client function invocation vector.
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template< typename T >
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inline void EngineMarshallData( const T& arg, S32& argc, ConsoleValueRef *argv )
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inline void EngineMarshallData( const T& arg, S32& argc, ConsoleValue *argv )
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{
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argv[ argc ] = castConsoleTypeToString( arg );
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argc ++;
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const char* str = castConsoleTypeToString(arg);;
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argv[ argc++ ].setString(str, dStrlen(str));
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}
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inline void EngineMarshallData( bool arg, S32& argc, ConsoleValueRef *argv )
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inline void EngineMarshallData( bool arg, S32& argc, ConsoleValue *argv )
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{
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if( arg )
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argv[ argc ] = 1;
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else
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argv[ argc ] = 0;
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argc ++;
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argv[ argc++ ].setBool(arg);
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}
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inline void EngineMarshallData( S32 arg, S32& argc, ConsoleValueRef *argv )
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inline void EngineMarshallData( S32 arg, S32& argc, ConsoleValue *argv )
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{
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argv[ argc ] = arg;
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argc ++;
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argv[ argc++ ].setInt(arg);
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}
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inline void EngineMarshallData( U32 arg, S32& argc, ConsoleValueRef *argv )
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inline void EngineMarshallData( U32 arg, S32& argc, ConsoleValue *argv )
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{
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EngineMarshallData( S32( arg ), argc, argv );
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}
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inline void EngineMarshallData( F32 arg, S32& argc, ConsoleValueRef *argv )
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inline void EngineMarshallData( F32 arg, S32& argc, ConsoleValue *argv )
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{
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argv[ argc ] = arg;
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argc ++;
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argv[ argc++ ].setFloat(arg);
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}
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inline void EngineMarshallData( const char* arg, S32& argc, ConsoleValueRef *argv )
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inline void EngineMarshallData( const char* arg, S32& argc, ConsoleValue *argv )
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{
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argv[ argc ] = arg;
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argc ++;
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argv[ argc++ ].setString(arg, dStrlen(arg));
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}
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inline void EngineMarshallData( char* arg, S32& argc, ConsoleValueRef *argv )
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inline void EngineMarshallData( char* arg, S32& argc, ConsoleValue *argv )
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{
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argv[ argc ] = arg;
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argc ++;
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argv[ argc++ ].setString(arg, dStrlen(arg));
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}
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template< typename T >
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inline void EngineMarshallData( T* object, S32& argc, ConsoleValueRef *argv )
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inline void EngineMarshallData( T* object, S32& argc, ConsoleValue *argv )
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{
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argv[ argc ] = object ? object->getId() : 0;
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argc ++;
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argv[ argc++ ].setInt(object ? object->getId() : 0);
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}
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template< typename T >
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inline void EngineMarshallData( const T* object, S32& argc, ConsoleValueRef *argv )
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inline void EngineMarshallData( const T* object, S32& argc, ConsoleValue *argv )
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{
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argv[ argc ] = object ? object->getId() : 0;
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argc ++;
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argv[ argc++ ].setInt(object ? object->getId() : 0);
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}
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/// Unmarshal data from client form to engine form.
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@ -216,9 +206,9 @@ struct EngineUnmarshallData
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template<>
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struct EngineUnmarshallData< S32 >
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{
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S32 operator()( ConsoleValueRef &ref ) const
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S32 operator()( ConsoleValue &ref ) const
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{
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return (S32)ref;
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return (S32)ref.getInt();
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}
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S32 operator()( const char* str ) const
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@ -229,9 +219,9 @@ struct EngineUnmarshallData< S32 >
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template<>
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struct EngineUnmarshallData< U32 >
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{
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U32 operator()( ConsoleValueRef &ref ) const
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U32 operator()( ConsoleValue &ref ) const
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{
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return (U32)((S32)ref);
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return (U32)ref.getInt();
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}
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U32 operator()( const char* str ) const
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@ -242,9 +232,9 @@ struct EngineUnmarshallData< U32 >
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template<>
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struct EngineUnmarshallData< F32 >
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{
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F32 operator()( ConsoleValueRef &ref ) const
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F32 operator()( ConsoleValue &ref ) const
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{
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return (F32)ref;
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return (F32)ref.getFloat();
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}
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F32 operator()( const char* str ) const
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@ -255,9 +245,9 @@ struct EngineUnmarshallData< F32 >
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template<>
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struct EngineUnmarshallData< U8 >
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{
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U8 operator()( ConsoleValueRef &ref ) const
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U8 operator()( ConsoleValue &ref ) const
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{
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return (U8)((S32)ref);
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return (U8)((S32)ref.getInt());
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}
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U8 operator()( const char* str ) const
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@ -268,9 +258,9 @@ struct EngineUnmarshallData< U8 >
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template<>
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struct EngineUnmarshallData< const char* >
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{
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const char* operator()( ConsoleValueRef &ref ) const
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const char* operator()( ConsoleValue &ref ) const
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{
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return ref.getStringValue();
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return ref.getString();
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}
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const char* operator()( const char* str ) const
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@ -281,9 +271,9 @@ struct EngineUnmarshallData< const char* >
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template< typename T >
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struct EngineUnmarshallData< T* >
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{
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T* operator()( ConsoleValueRef &ref ) const
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T* operator()( ConsoleValue &ref ) const
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{
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return dynamic_cast< T* >( Sim::findObject( ref.getStringValue() ) );
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return dynamic_cast< T* >( Sim::findObject( ref ) );
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}
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T* operator()( const char* str ) const
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@ -294,17 +284,17 @@ struct EngineUnmarshallData< T* >
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template<>
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struct EngineUnmarshallData< void >
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{
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void operator()( ConsoleValueRef& ) const {}
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void operator()( ConsoleValue& ) const {}
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void operator()( const char* ) const {}
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};
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template<>
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struct EngineUnmarshallData< ConsoleValueRef >
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struct EngineUnmarshallData< ConsoleValue >
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{
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ConsoleValueRef operator()( ConsoleValueRef ref ) const
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ConsoleValue operator()( ConsoleValue &ref ) const
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{
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return ref;
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return std::move(ref);
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}
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};
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@ -548,7 +538,7 @@ namespace engineAPI{
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static const S32 NUM_ARGS = sizeof...(ArgTs) + startArgc;
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template<size_t index, size_t method_offset = 0, typename ...RealArgTs>
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static IthArgType<index> getRealArgValue(S32 argc, ConsoleValueRef *argv, const _EngineFunctionDefaultArguments< void(RealArgTs...) >& defaultArgs)
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static IthArgType<index> getRealArgValue(S32 argc, ConsoleValue *argv, const _EngineFunctionDefaultArguments< void(RealArgTs...) >& defaultArgs)
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{
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if((startArgc + index) < argc)
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{
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@ -559,12 +549,12 @@ namespace engineAPI{
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}
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template<size_t ...I>
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static R dispatchHelper(S32 argc, ConsoleValueRef *argv, FunctionType fn, const _EngineFunctionDefaultArguments< void(ArgTs...) >& defaultArgs, Seq<I...>){
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static R dispatchHelper(S32 argc, ConsoleValue *argv, FunctionType fn, const _EngineFunctionDefaultArguments< void(ArgTs...) >& defaultArgs, Seq<I...>){
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return fn(SelfType::getRealArgValue<I>(argc, argv, defaultArgs) ...);
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}
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template<typename Frame, size_t ...I>
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static R dispatchHelper(S32 argc, ConsoleValueRef *argv, MethodType<Frame> fn, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, ArgTs...) >& defaultArgs, Seq<I...>){
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static R dispatchHelper(S32 argc, ConsoleValue *argv, MethodType<Frame> fn, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, ArgTs...) >& defaultArgs, Seq<I...>){
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return (frame->*fn)(SelfType::getRealArgValue<I,1>(argc, argv, defaultArgs) ...);
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}
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@ -579,9 +569,9 @@ namespace engineAPI{
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}
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};
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template<> struct MarshallHelpers<ConsoleValueRef> {
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template<typename ...ArgTs> static void marshallEach(S32 &argc, ConsoleValueRef *argv, const ArgTs& ...args){}
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template<typename H, typename ...Tail> static void marshallEach(S32 &argc, ConsoleValueRef *argv, const H& head, const Tail& ...tail){
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template<> struct MarshallHelpers<ConsoleValue> {
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template<typename ...ArgTs> static void marshallEach(S32 &argc, ConsoleValue *argv, const ArgTs& ...args){}
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template<typename H, typename ...Tail> static void marshallEach(S32 &argc, ConsoleValue *argv, const H& head, const Tail& ...tail){
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EngineMarshallData(head, argc, argv);
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marshallEach(argc, argv, tail...);
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}
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@ -604,12 +594,12 @@ public:
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template<typename Frame> using MethodType = typename Helper::template MethodType<Frame>;
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static const S32 NUM_ARGS = Helper::NUM_ARGS;
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static ReturnType thunk( S32 argc, ConsoleValueRef *argv, FunctionType fn, const _EngineFunctionDefaultArguments< void(ArgTs...) >& defaultArgs)
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static ReturnType thunk( S32 argc, ConsoleValue *argv, FunctionType fn, const _EngineFunctionDefaultArguments< void(ArgTs...) >& defaultArgs)
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{
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return _EngineConsoleThunkReturnValue( Helper::dispatchHelper(argc, argv, fn, defaultArgs, SeqType()));
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}
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template< typename Frame >
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static ReturnType thunk( S32 argc, ConsoleValueRef *argv, MethodType<Frame> fn, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, ArgTs...) >& defaultArgs)
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static ReturnType thunk( S32 argc, ConsoleValue *argv, MethodType<Frame> fn, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, ArgTs...) >& defaultArgs)
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{
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return _EngineConsoleThunkReturnValue( Helper::dispatchHelper(argc, argv, fn, frame, defaultArgs, SeqType()));
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}
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@ -627,12 +617,12 @@ public:
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template<typename Frame> using MethodType = typename Helper::template MethodType<Frame>;
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static const S32 NUM_ARGS = Helper::NUM_ARGS;
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static void thunk( S32 argc, ConsoleValueRef *argv, FunctionType fn, const _EngineFunctionDefaultArguments< void(ArgTs...) >& defaultArgs)
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static void thunk( S32 argc, ConsoleValue *argv, FunctionType fn, const _EngineFunctionDefaultArguments< void(ArgTs...) >& defaultArgs)
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{
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Helper::dispatchHelper(argc, argv, fn, defaultArgs, SeqType());
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}
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template< typename Frame >
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static void thunk( S32 argc, ConsoleValueRef *argv, MethodType<Frame> fn, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, ArgTs...) >& defaultArgs)
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static void thunk( S32 argc, ConsoleValue *argv, MethodType<Frame> fn, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, ArgTs...) >& defaultArgs)
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{
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Helper::dispatchHelper(argc, argv, fn, frame, defaultArgs, SeqType());
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}
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@ -705,7 +695,7 @@ public:
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( void* ) &fn ## name, \
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0 \
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); \
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static _EngineConsoleThunkType< returnType >::ReturnType _ ## name ## caster( SimObject*, S32 argc, ConsoleValueRef *argv ) \
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static _EngineConsoleThunkType< returnType >::ReturnType _ ## name ## caster( SimObject*, S32 argc, ConsoleValue *argv ) \
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{ \
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return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \
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argc, argv, &_fn ## name ## impl, _fn ## name ## DefaultArgs \
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@ -785,7 +775,7 @@ public:
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( void* ) &fn ## className ## _ ## name, \
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0 \
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); \
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static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject* object, S32 argc, ConsoleValueRef *argv ) \
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static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject* object, S32 argc, ConsoleValue *argv ) \
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{ \
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_ ## className ## name ## frame frame; \
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frame.object = static_cast< className* >( object ); \
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@ -842,7 +832,7 @@ public:
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( void* ) &fn ## className ## _ ## name, \
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0 \
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); \
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static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject*, S32 argc, ConsoleValueRef *argv )\
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static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject*, S32 argc, ConsoleValue *argv )\
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{ \
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return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \
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argc, argv, &_fn ## className ## name ## impl, _fn ## className ## name ## DefaultArgs \
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@ -859,7 +849,7 @@ public:
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static inline returnType _fn ## className ## name ## impl args
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# define DefineEngineStringlyVariadicFunction(name,returnType,minArgs,maxArgs,usage) \
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static inline returnType _fn ## name ## impl (SimObject *, S32 argc, ConsoleValueRef *argv); \
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static inline returnType _fn ## name ## impl (SimObject *, S32 argc, ConsoleValue *argv); \
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TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## name \
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(Vector<const char*>* vec) \
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{ \
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@ -882,14 +872,14 @@ public:
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0 \
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); \
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ConsoleConstructor cc_##name##_obj(NULL,#name,_fn ## name ## impl,usage,minArgs,maxArgs); \
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returnType _fn ## name ## impl(SimObject *, S32 argc, ConsoleValueRef *argv)
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returnType _fn ## name ## impl(SimObject *, S32 argc, ConsoleValue *argv)
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# define DefineEngineStringlyVariadicMethod(className, name,returnType,minArgs,maxArgs,usage) \
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struct _ ## className ## name ## frame \
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{ \
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typedef className ObjectType; \
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className* object; \
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inline returnType _exec (S32 argc, ConsoleValueRef* argv) const; \
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inline returnType _exec (S32 argc, ConsoleValue* argv) const; \
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}; \
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TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## className ## _ ## name \
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(className* object, Vector<const char*>* vec) \
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@ -915,14 +905,14 @@ public:
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( void* ) &fn ## className ## _ ## name, \
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0 \
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); \
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returnType cm_##className##_##name##_caster(SimObject* object, S32 argc, ConsoleValueRef* argv) { \
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returnType cm_##className##_##name##_caster(SimObject* object, S32 argc, ConsoleValue* argv) { \
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AssertFatal( dynamic_cast<className*>( object ), "Object passed to " #name " is not a " #className "!" ); \
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_ ## className ## name ## frame frame {}; \
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frame.object = static_cast< className* >( object ); \
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conmethod_return_##returnType ) frame._exec(argc,argv); \
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}; \
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ConsoleConstructor cc_##className##_##name##_obj(#className,#name,cm_##className##_##name##_caster,usage,minArgs,maxArgs); \
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inline returnType _ ## className ## name ## frame::_exec(S32 argc, ConsoleValueRef *argv) const
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inline returnType _ ## className ## name ## frame::_exec(S32 argc, ConsoleValue *argv) const
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@ -1167,10 +1157,10 @@ public:
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S32 mInitialArgc;
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S32 mArgc;
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StringTableEntry mCallbackName;
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ConsoleValueRef mArgv[ MAX_ARGUMENTS + 2 ];
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ConsoleValue mArgv[ MAX_ARGUMENTS + 2 ];
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ConsoleValueRef _exec();
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ConsoleValueRef _execLater(SimConsoleThreadExecEvent *evt);
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ConsoleValue _exec();
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ConsoleValue _execLater(SimConsoleThreadExecEvent *evt);
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_BaseEngineConsoleCallbackHelper(): mThis(NULL), mInitialArgc(0), mArgc(0), mCallbackName(StringTable->EmptyString()){;}
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};
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@ -1181,7 +1171,7 @@ public:
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struct _EngineConsoleCallbackHelper : public _BaseEngineConsoleCallbackHelper
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{
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private:
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using Helper = engineAPI::detail::MarshallHelpers<ConsoleValueRef>;
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using Helper = engineAPI::detail::MarshallHelpers<ConsoleValue>;
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public:
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_EngineConsoleCallbackHelper( StringTableEntry callbackName, SimObject* pThis )
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@ -1244,7 +1234,7 @@ public:
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+sizeof...(ArgTs), mArgv);
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mArgv[ 0 ].value->setStackStringValue(simCB);
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mArgv[ 0 ].setString(simCB, dStrlen(simCB));
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Helper::marshallEach(mArgc, mArgv, args...);
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@ -1255,7 +1245,7 @@ public:
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SimConsoleThreadExecCallback cb;
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SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+sizeof...(ArgTs), NULL, true, &cb);
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evt->populateArgs(mArgv);
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mArgv[ 0 ].value->setStackStringValue(simCB);
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mArgv[ 0 ].setString(simCB, dStrlen(simCB));
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Helper::marshallEach(mArgc, mArgv, args...);
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@ -1270,7 +1260,7 @@ public:
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template<> struct _EngineConsoleExecCallbackHelper<const char*> : public _BaseEngineConsoleCallbackHelper
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{
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private:
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using Helper = engineAPI::detail::MarshallHelpers<ConsoleValueRef>;
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using Helper = engineAPI::detail::MarshallHelpers<ConsoleValue>;
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public:
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_EngineConsoleExecCallbackHelper( const char *callbackName )
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{
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@ -1285,10 +1275,9 @@ public:
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if (Con::isMainThread())
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+sizeof...(ArgTs), mArgv);
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mArgv[ 0 ].value->setStackStringValue(mCallbackName);
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mArgv[ 0 ].setStringTableEntry(mCallbackName);
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Helper::marshallEach(mArgc, mArgv, args...);
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Helper::marshallEach(mArgc, mArgv, args...);
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return R( EngineUnmarshallData< R >()( _exec() ) );
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}
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@ -1297,7 +1286,7 @@ public:
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SimConsoleThreadExecCallback cb;
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SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+sizeof...(ArgTs), NULL, false, &cb);
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evt->populateArgs(mArgv);
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mArgv[ 0 ].value->setStackStringValue(mCallbackName);
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mArgv[ 0 ].setStringTableEntry(mCallbackName);
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Helper::marshallEach(mArgc, mArgv, args...);
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