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more fixes
test vigourously
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5 changed files with 92 additions and 39 deletions
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@ -65,6 +65,14 @@ public:
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virtual MatrixF getNodeTransform(F32 time) = 0;
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/// The transform TSShapeLoader::getLocalNodeMatrix() uses as the bounds
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/// reference frame when this node is the shape's bounds node.
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virtual MatrixF getBoundsReferenceTransform(F32 time) { return getNodeTransform(time); }
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/// This node's own raw local rotation only (no parent chain, no axis
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/// correction, scale zapped out).
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virtual MatrixF getOwnRotationOnly(F32 time) { return MatrixF(true); }
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virtual bool isEqual(AppNode* node) = 0;
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virtual bool animatesTransform(const AppSequence* appSeq) = 0;
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