Merge pull request #1356 from Areloch/PVS_Cleanup_813

Convert un-modified function arguments to const references.
This commit is contained in:
Daniel Buckmaster 2015-07-20 22:55:22 +10:00
commit 4f2f1ca4e1
40 changed files with 59 additions and 59 deletions

View file

@ -1104,8 +1104,8 @@ protected:
virtual void shakeCamera( U32 imageSlot );
virtual void updateDamageLevel();
virtual void updateDamageState();
virtual void onImpact(SceneObject* obj, VectorF vec);
virtual void onImpact(VectorF vec);
virtual void onImpact(SceneObject* obj, const VectorF& vec);
virtual void onImpact(const VectorF& vec);
/// @}
/// The inner prep render function that does the
@ -1588,7 +1588,7 @@ public:
virtual void getEyeCameraTransform( IDisplayDevice *display, U32 eyeId, MatrixF *outMat );
/// Calculates a delta camera angle and view position based on inPose
virtual DisplayPose calcCameraDeltaPose(GameConnection *con, DisplayPose inPose);
virtual DisplayPose calcCameraDeltaPose(GameConnection *con, const DisplayPose& inPose);
/// Gets the index of a node inside a mounted image given the name
/// @param imageSlot Image slot