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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #442 from rextimmy/gfx_cleanup
Removed old fixed function code from GFX.
This commit is contained in:
commit
4de1449c4b
62 changed files with 99 additions and 1692 deletions
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@ -960,7 +960,6 @@ bool VolumetricFog::setupRenderer()
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descD.samplers[0].magFilter = GFXTextureFilterLinear;
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descD.samplers[0].minFilter = GFXTextureFilterLinear;
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descD.samplers[0].mipFilter = GFXTextureFilterLinear;
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descD.samplers[0].textureColorOp = GFXTOPDisable;
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// DepthBuffer sampler
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descD.samplers[1].addressModeU = GFXAddressClamp;
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@ -969,7 +968,6 @@ bool VolumetricFog::setupRenderer()
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descD.samplers[1].magFilter = GFXTextureFilterLinear;
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descD.samplers[1].minFilter = GFXTextureFilterLinear;
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descD.samplers[1].mipFilter = GFXTextureFilterLinear;
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descD.samplers[1].textureColorOp = GFXTOPModulate;
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// FrontBuffer sampler
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descD.samplers[2].addressModeU = GFXAddressClamp;
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@ -978,7 +976,6 @@ bool VolumetricFog::setupRenderer()
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descD.samplers[2].magFilter = GFXTextureFilterLinear;
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descD.samplers[2].minFilter = GFXTextureFilterLinear;
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descD.samplers[2].mipFilter = GFXTextureFilterLinear;
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descD.samplers[2].textureColorOp = GFXTOPModulate;
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// animated density modifier map sampler
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descD.samplers[3].addressModeU = GFXAddressWrap;
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@ -987,7 +984,6 @@ bool VolumetricFog::setupRenderer()
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descD.samplers[3].magFilter = GFXTextureFilterLinear;
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descD.samplers[3].minFilter = GFXTextureFilterLinear;
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descD.samplers[3].mipFilter = GFXTextureFilterLinear;
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descD.samplers[3].textureColorOp = GFXTOPModulate;
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dMemcpy(&descF, &descD, sizeof(GFXStateBlockDesc));
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descF.setCullMode(GFXCullCCW);
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@ -150,7 +150,6 @@ bool BasicClouds::onAdd()
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desc.samplers[0].magFilter = GFXTextureFilterLinear;
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desc.samplers[0].minFilter = GFXTextureFilterLinear;
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desc.samplers[0].mipFilter = GFXTextureFilterLinear;
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desc.samplers[0].textureColorOp = GFXTOPModulate;
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mStateblock = GFX->createStateBlock( desc );
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}
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@ -170,7 +170,6 @@ bool CloudLayer::onAdd()
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desc.samplers[0].magFilter = GFXTextureFilterLinear;
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desc.samplers[0].minFilter = GFXTextureFilterLinear;
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desc.samplers[0].mipFilter = GFXTextureFilterLinear;
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desc.samplers[0].textureColorOp = GFXTOPModulate;
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mStateblock = GFX->createStateBlock( desc );
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}
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@ -2254,7 +2254,7 @@ void River::_makeHighLODBuffers()
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}
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}
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if ( numVerts > MAX_DYNAMIC_VERTS || numTriangles * 3 > MAX_DYNAMIC_INDICES )
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if ( numVerts > GFX_MAX_DYNAMIC_VERTS || numTriangles * 3 > GFX_MAX_DYNAMIC_INDICES )
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{
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mVB_high = NULL;
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mPB_high = NULL;
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