diff --git a/Engine/source/scene/simPath.cpp b/Engine/source/scene/simPath.cpp index 906eb10b7..c25764ad1 100644 --- a/Engine/source/scene/simPath.cpp +++ b/Engine/source/scene/simPath.cpp @@ -273,7 +273,7 @@ DefineEngineMethod( Path, getPathId, S32, (),, //-------------------------------------------------------------------------- GFXStateBlockRef Marker::smStateBlock; -GFXVertexBufferHandle Marker::smVertexBuffer; +GFXVertexBufferHandle Marker::smVertexBuffer; GFXPrimitiveBufferHandle Marker::smPrimitiveBuffer; static Point3F wedgePoints[4] = { @@ -295,14 +295,12 @@ void Marker::initGFXResources() smStateBlock = GFX->createStateBlock(d); smVertexBuffer.set(GFX, 4, GFXBufferTypeStatic); - GFXVertexPCT* verts = smVertexBuffer.lock(); - verts[0].point = wedgePoints[0] * 1.25f; - verts[1].point = wedgePoints[1] * 1.25f; - verts[2].point = wedgePoints[2] * 1.25f; - verts[3].point = wedgePoints[3] * 1.25f; - verts[1].color = GFXVertexColor(ColorI(255, 0, 0, 255)); - verts[0].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 0, 255, 255)); - + GFXVertexPC* verts = smVertexBuffer.lock(); + verts[0].point = wedgePoints[0] * 0.25f; + verts[1].point = wedgePoints[1] * 0.25f; + verts[2].point = wedgePoints[2] * 0.25f; + verts[3].point = wedgePoints[3] * 0.25f; + verts[0].color = verts[1].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 255, 0, 255)); smVertexBuffer.unlock(); smPrimitiveBuffer.set(GFX, 24, 12, GFXBufferTypeStatic); @@ -419,7 +417,7 @@ bool Marker::onAdd() if(!Parent::onAdd()) return false; - mObjBox = Box3F(Point3F(-1.25, -1.25, -1.25), Point3F(1.25, 1.25, 1.25)); + mObjBox = Box3F(Point3F(-.25, -.25, -.25), Point3F(.25, .25, .25)); resetWorldBox(); if(gEditingMission) diff --git a/Engine/source/scene/simPath.h b/Engine/source/scene/simPath.h index 4633e0a10..9e172bdf4 100644 --- a/Engine/source/scene/simPath.h +++ b/Engine/source/scene/simPath.h @@ -132,7 +132,7 @@ class Marker : public SceneObject static void initGFXResources(); static GFXStateBlockRef smStateBlock; - static GFXVertexBufferHandle smVertexBuffer; + static GFXVertexBufferHandle smVertexBuffer; static GFXPrimitiveBufferHandle smPrimitiveBuffer; public: