Update shaderGen.cpp

move skipregen initialization
This commit is contained in:
marauder2k7 2025-12-10 07:22:07 +00:00
parent 21534473c9
commit 4ceeb07ea0

View file

@ -192,7 +192,6 @@ void ShaderGen::generateShader( const MaterialFeatureData& featureData,
_uninit();
_init();
bool skipRegen = !Con::getBoolVariable("ShaderGen::GenNewShaders", true);
const FeatureSet& features = mFeatureData.features;
U32 stages = 0;
@ -214,6 +213,7 @@ void ShaderGen::generateShader( const MaterialFeatureData& featureData,
if (!(stages & stage))
continue;
bool skipRegen = !Con::getBoolVariable("ShaderGen::GenNewShaders", true);
GFXShaderStage curStage = (GFXShaderStage)stage;
char fileName[256];