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Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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4 changed files with 4 additions and 4 deletions
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@ -379,7 +379,7 @@ void ScatterSky::initPersistFields()
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"Enables/disables shadows cast by objects due to ScatterSky light." );
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addField("staticRefreshFreq", TypeS32, Offset(mStaticRefreshFreq, ScatterSky), "static shadow refresh rate (milliseconds)");
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addField("dynamicRefreshFreq", TypeS32, Offset(mDynamicRefreshFreq, ScatterSky), "dynamic shadow refresh rate (milliseconds)");
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addField("dynamicRefreshFreq", TypeS32, Offset(mDynamicRefreshFreq, ScatterSky), "dynamic shadow refresh rate (milliseconds)", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
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addField( "brightness", TypeF32, Offset( mBrightness, ScatterSky ),
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"The brightness of the ScatterSky's light object." );
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