Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.

This commit is contained in:
Areloch 2016-11-09 23:46:34 -06:00
parent 00a4a21e3f
commit 4c457b7f94
4 changed files with 4 additions and 4 deletions

View file

@ -379,7 +379,7 @@ void ScatterSky::initPersistFields()
"Enables/disables shadows cast by objects due to ScatterSky light." );
addField("staticRefreshFreq", TypeS32, Offset(mStaticRefreshFreq, ScatterSky), "static shadow refresh rate (milliseconds)");
addField("dynamicRefreshFreq", TypeS32, Offset(mDynamicRefreshFreq, ScatterSky), "dynamic shadow refresh rate (milliseconds)");
addField("dynamicRefreshFreq", TypeS32, Offset(mDynamicRefreshFreq, ScatterSky), "dynamic shadow refresh rate (milliseconds)", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
addField( "brightness", TypeF32, Offset( mBrightness, ScatterSky ),
"The brightness of the ScatterSky's light object." );