Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.

This commit is contained in:
Areloch 2016-11-09 23:46:34 -06:00
parent 00a4a21e3f
commit 4c457b7f94
4 changed files with 4 additions and 4 deletions

View file

@ -93,7 +93,7 @@ void LightBase::initPersistFields()
addField( "brightness", TypeF32, Offset( mBrightness, LightBase ), "Adjusts the lights power, 0 being off completely." );
addField( "castShadows", TypeBool, Offset( mCastShadows, LightBase ), "Enables/disabled shadow casts by this light." );
addField( "staticRefreshFreq", TypeS32, Offset( mStaticRefreshFreq, LightBase ), "static shadow refresh rate (milliseconds)" );
addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightBase ), "dynamic shadow refresh rate (milliseconds)" );
addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightBase ), "dynamic shadow refresh rate (milliseconds)", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
addField( "priority", TypeF32, Offset( mPriority, LightBase ), "Used for sorting of lights by the light manager. "
"Priority determines if a light has a stronger effect than, those with a lower value" );