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* Adjustment: Update Bullet version to 3.24.
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6148 changed files with 2112532 additions and 56873 deletions
32
Engine/lib/bullet/test/GwenOpenGLTest/RadioButton.cpp
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32
Engine/lib/bullet/test/GwenOpenGLTest/RadioButton.cpp
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#include "UnitTest.h"
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#include "Gwen/Controls/RadioButtonController.h"
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using namespace Gwen;
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class RadioButton2 : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE(RadioButton2, GUnit)
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{
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Gwen::Controls::RadioButtonController* rc = new Gwen::Controls::RadioButtonController(this);
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rc->AddOption("Option 1");
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rc->AddOption("Option 2");
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rc->AddOption("Option 3");
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rc->AddOption(L"\u0627\u0644\u0622\u0646 \u0644\u062D\u0636\u0648\u0631");
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rc->SetBounds(30, 30, 200, 200);
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rc->onSelectionChange.Add(this, &RadioButton2::OnChange);
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}
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void OnChange(Controls::Base* pControl)
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{
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Gwen::Controls::RadioButtonController* rc = (Gwen::Controls::RadioButtonController*)pControl;
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Gwen::Controls::LabeledRadioButton* pSelected = rc->GetSelected();
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UnitPrint(Utility::Format(L"RadioButton changed (using 'OnChange' event)\n Chosen Item: '%s'", pSelected->GetLabel()->GetText().c_str()));
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}
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};
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DEFINE_UNIT_TEST(RadioButton2, L"RadioButton");
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