Torque3D/Engine/lib/bullet/test/GwenOpenGLTest/RadioButton.cpp
2022-06-27 10:01:08 -04:00

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950 B
C++

#include "UnitTest.h"
#include "Gwen/Controls/RadioButtonController.h"
using namespace Gwen;
class RadioButton2 : public GUnit
{
public:
GWEN_CONTROL_INLINE(RadioButton2, GUnit)
{
Gwen::Controls::RadioButtonController* rc = new Gwen::Controls::RadioButtonController(this);
rc->AddOption("Option 1");
rc->AddOption("Option 2");
rc->AddOption("Option 3");
rc->AddOption(L"\u0627\u0644\u0622\u0646 \u0644\u062D\u0636\u0648\u0631");
rc->SetBounds(30, 30, 200, 200);
rc->onSelectionChange.Add(this, &RadioButton2::OnChange);
}
void OnChange(Controls::Base* pControl)
{
Gwen::Controls::RadioButtonController* rc = (Gwen::Controls::RadioButtonController*)pControl;
Gwen::Controls::LabeledRadioButton* pSelected = rc->GetSelected();
UnitPrint(Utility::Format(L"RadioButton changed (using 'OnChange' event)\n Chosen Item: '%s'", pSelected->GetLabel()->GetText().c_str()));
}
};
DEFINE_UNIT_TEST(RadioButton2, L"RadioButton");