Includes required support functions for ImageAsset

This commit is contained in:
Areloch 2020-05-11 02:30:58 -05:00
parent 4f319d3d2c
commit 4978538490
3 changed files with 66 additions and 16 deletions

View file

@ -239,6 +239,50 @@ const char* ImageAsset::getImageInfo()
return "";
}
const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
{
// must match ImageTypes order
static const char* _names[] = {
"Albedo"
"Normal"
"Composite"
"GUI"
"Roughness"
"AO"
"Metalness"
"Glow"
"Particle"
"Decal"
"Cubemap"
};
if (type < 0 || type >= ImageTypeCount)
{
Con::errorf("ImageAsset::getAdapterNameFromType - Invalid ImageType, defaulting to Albedo");
return _names[Albedo];
}
return _names[type];
}
ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
{
S32 ret = -1;
for (S32 i = 0; i < ImageTypeCount; i++)
{
if (!dStricmp(getImageTypeNameFromType((ImageTypes)i), name))
ret = i;
}
if (ret == -1)
{
Con::errorf("ImageAsset::getImageTypeFromName - Invalid ImageType name, defaulting to Albedo");
ret = Albedo;
}
return (ImageTypes)ret;
}
DefineEngineMethod(ImageAsset, getImageFilename, const char*, (), ,
"Creates an instance of the given GameObject given the asset definition.\n"
"@return The GameObject entity created from the asset.")