mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
299 lines
8.5 KiB
C++
299 lines
8.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef IMAGE_ASSET_H
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#include "ImageAsset.h"
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#endif
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#ifndef _ASSET_MANAGER_H_
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#include "assets/assetManager.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _TAML_
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#include "persistence/taml/taml.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#include "gfx/gfxStringEnumTranslate.h"
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// Debug Profiling.
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#include "platform/profiler.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(ImageAsset);
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ConsoleType(ImageAssetPtr, TypeImageAssetPtr, String, ASSET_ID_FIELD_PREFIX)
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//-----------------------------------------------------------------------------
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ConsoleGetType(TypeImageAssetPtr)
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{
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// Fetch asset Id.
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return *((StringTableEntry*)dptr);
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}
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//-----------------------------------------------------------------------------
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ConsoleSetType(TypeImageAssetPtr)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset Id.
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StringTableEntry* assetId = (StringTableEntry*)(dptr);
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// Update asset value.
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*assetId = StringTable->insert(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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ImplementEnumType(ImageAssetType,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ ImageAsset::Albedo, "Albedo", "" },
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{ ImageAsset::Normal, "Normal", "" },
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{ ImageAsset::Composite, "Composite", "" },
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{ ImageAsset::GUI, "GUI", "" },
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{ ImageAsset::Roughness, "Roughness", "" },
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{ ImageAsset::AO, "AO", "" },
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{ ImageAsset::Metalness, "Metalness", "" },
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{ ImageAsset::Glow, "Glow", "" },
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{ ImageAsset::Particle, "Particle", "" },
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{ ImageAsset::Decal, "Decal", "" },
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{ ImageAsset::Cubemap, "Cubemap", "" },
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EndImplementEnumType;
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//-----------------------------------------------------------------------------
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ImageAsset::ImageAsset() : AssetBase(), mImage(nullptr), mUseMips(true), mIsHDRImage(false), mIsValidImage(false)
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{
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mImageFileName = StringTable->EmptyString();
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}
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//-----------------------------------------------------------------------------
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ImageAsset::~ImageAsset()
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{
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}
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//-----------------------------------------------------------------------------
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void ImageAsset::initPersistFields()
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{
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// Call parent.
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Parent::initPersistFields();
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addProtectedField("imageFile", TypeAssetLooseFilePath, Offset(mImageFileName, ImageAsset),
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&setImageFileName, &getImageFileName, "Path to the image file.");
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addField("useMips", TypeBool, Offset(mUseMips, ImageAsset), "Should the image use mips? (Currently unused).");
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addField("isHDRImage", TypeBool, Offset(mIsHDRImage, ImageAsset), "Is the image in an HDR format? (Currently unused)");
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addField("imageType", TypeImageAssetType, Offset(mImageType, ImageAsset), "What the main use-case for the image is for.");
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}
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//------------------------------------------------------------------------------
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//Utility function to 'fill out' bindings and resources with a matching asset if one exists
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bool ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
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{
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AssetQuery query;
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
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if (foundAssetcount == 0)
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{
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//Didn't find any assets, so have us fall back to a placeholder asset
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imageAsset->setAssetId(StringTable->insert("Core_Rendering:noshape"));
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if (!imageAsset->isNull())
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return true;
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//That didn't work, so fail out
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return false;
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}
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else
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{
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//acquire and bind the asset, and return it out
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imageAsset->setAssetId(query.mAssetList[0]);
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return true;
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}
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}
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//------------------------------------------------------------------------------
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void ImageAsset::copyTo(SimObject* object)
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{
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// Call to parent.
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Parent::copyTo(object);
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}
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void ImageAsset::loadImage()
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{
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SAFE_DELETE(mImage);
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if (mImageFileName)
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{
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if (!Platform::isFile(mImageFileName))
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{
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Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
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return;
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}
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mImage.set(mImageFileName, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
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if (mImage)
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{
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mIsValidImage = true;
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return;
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}
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}
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mIsValidImage = false;
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}
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void ImageAsset::initializeAsset()
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{
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mImageFileName = expandAssetFilePath(mImageFileName);
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loadImage();
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}
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void ImageAsset::onAssetRefresh()
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{
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setImageFileName(mImageFileName);
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}
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void ImageAsset::setImageFileName(const char* pScriptFile)
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{
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// Sanity!
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL image file.");
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// Update.
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mImageFileName = StringTable->insert(pScriptFile);
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}
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GFXTexHandle ImageAsset::getImage(GFXTextureProfile requestedProfile)
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{
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/*if (mResourceMap.contains(requestedProfile))
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{
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return mResourceMap.find(requestedProfile)->value;
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}
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else
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{
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//If we don't have an existing map case to the requested format, we'll just create it and insert it in
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GFXTexHandle newImage;
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newImage.set(mImageFileName, &requestedProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
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mResourceMap.insert(requestedProfile, newImage);
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return newImage;
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}*/
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return nullptr;
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}
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const char* ImageAsset::getImageInfo()
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{
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if (mIsValidImage)
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{
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static const U32 bufSize = 2048;
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char* returnBuffer = Con::getReturnBuffer(bufSize);
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dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[mImage.getFormat()], mImage.getHeight(), mImage.getWidth(), mImage.getDepth());
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return returnBuffer;
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}
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return "";
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}
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const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
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{
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// must match ImageTypes order
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static const char* _names[] = {
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"Albedo"
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"Normal"
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"Composite"
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"GUI"
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"Roughness"
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"AO"
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"Metalness"
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"Glow"
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"Particle"
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"Decal"
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"Cubemap"
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};
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if (type < 0 || type >= ImageTypeCount)
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{
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Con::errorf("ImageAsset::getAdapterNameFromType - Invalid ImageType, defaulting to Albedo");
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return _names[Albedo];
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}
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return _names[type];
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}
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ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
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{
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S32 ret = -1;
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for (S32 i = 0; i < ImageTypeCount; i++)
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{
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if (!dStricmp(getImageTypeNameFromType((ImageTypes)i), name))
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ret = i;
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}
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if (ret == -1)
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{
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Con::errorf("ImageAsset::getImageTypeFromName - Invalid ImageType name, defaulting to Albedo");
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ret = Albedo;
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}
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return (ImageTypes)ret;
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}
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DefineEngineMethod(ImageAsset, getImageFilename, const char*, (), ,
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"Creates an instance of the given GameObject given the asset definition.\n"
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"@return The GameObject entity created from the asset.")
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{
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return object->getImageFileName();
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}
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DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
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"Creates an instance of the given GameObject given the asset definition.\n"
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"@return The GameObject entity created from the asset.")
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{
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return object->getImageInfo();
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}
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