Torque3D/Engine/source/T3D/assets/SoundAsset.cpp
marauder2k7 5d85664b40 Change GuiProfile to use Sound Asset
-Added SoundAssetInspector to bypass circular issue
-Added SoundAsset to GuiTypes
2022-08-29 23:40:51 +01:00

458 lines
14 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef SOUND_ASSET_H
#include "SoundAsset.h"
#endif
#ifndef _ASSET_MANAGER_H_
#include "assets/assetManager.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TAML_
#include "persistence/taml/taml.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
#ifndef _SFXSOURCE_H_
#include "sfx/sfxSource.h"
#endif
// Debug Profiling.
#include "platform/profiler.h"
#include "sfx/sfxTypes.h"
#include "SoundAssetInspectors.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(SoundAsset);
ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeSoundAssetPtr)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeSoundAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeSoundAssetPtr) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeSoundAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeSoundAssetId)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
ConsoleSetType(TypeSoundAssetId)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
SoundAsset::SoundAsset()
: AssetBase()
{
mSoundFile = StringTable->EmptyString();
mSoundPath = StringTable->EmptyString();
mSubtitleString = StringTable->EmptyString();
mLoadedState = AssetErrCode::NotLoaded;
mPreload = false;
// SFX description inits
// reverb is useless here, reverb is inacted on listener.
mProfileDesc.mPitch = 1;
mProfileDesc.mVolume = 1;
mProfileDesc.mIs3D = false;
mProfileDesc.mIsLooping = false;
mProfileDesc.mIsStreaming = false;
mProfileDesc.mUseHardware = false;
mProfileDesc.mMinDistance = 1;
mProfileDesc.mMaxDistance = 100;
mProfileDesc.mConeInsideAngle = 360;
mProfileDesc.mConeOutsideAngle = 360;
mProfileDesc.mConeOutsideVolume = 1;
mProfileDesc.mRolloffFactor = -1.0f;
mProfileDesc.mScatterDistance = Point3F(0.f, 0.f, 0.f);
mProfileDesc.mPriority = 1.0f;
mProfileDesc.mSourceGroup = NULL;
}
//-----------------------------------------------------------------------------
SoundAsset::~SoundAsset()
{
}
//-----------------------------------------------------------------------------
void SoundAsset::initPersistFields()
{
// Call parent.
Parent::initPersistFields();
addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
&setSoundFile, &getSoundFile, "Path to the sound file.");
addField("pitchAdjust", TypeF32, Offset(mProfileDesc.mPitch, SoundAsset), "Adjustment of the pitch value 1 is default.");
addField("volumeAdjust", TypeF32, Offset(mProfileDesc.mVolume, SoundAsset), "Adjustment to the volume.");
addField("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset), "Set this sound to 3D.");
addField("isLooping", TypeBool, Offset(mProfileDesc.mIsLooping, SoundAsset), "Does this sound loop.");
// if streaming, a default packet size should be chosen for all sounds.
addField("isStreaming", TypeBool, Offset(mProfileDesc.mIsStreaming, SoundAsset), "Use streaming.");
//....why?
addField("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset), "Use hardware mixing for this sound.");
addField("minDistance", TypeF32, Offset(mProfileDesc.mMinDistance, SoundAsset), "Minimum distance for sound.");
// more like it.
addField("maxDistance", TypeF32, Offset(mProfileDesc.mMaxDistance, SoundAsset), "Max distance for sound.");
addField("coneInsideAngle", TypeS32, Offset(mProfileDesc.mConeInsideAngle, SoundAsset), "Cone inside angle.");
addField("coneOutsideAngle", TypeS32, Offset(mProfileDesc.mConeOutsideAngle, SoundAsset), "Cone outside angle.");
addField("coneOutsideVolume", TypeF32, Offset(mProfileDesc.mConeOutsideVolume, SoundAsset), "Cone outside volume.");
addField("rolloffFactor", TypeF32, Offset(mProfileDesc.mRolloffFactor, SoundAsset), "Rolloff factor.");
addField("scatterDistance", TypePoint3F, Offset(mProfileDesc.mScatterDistance, SoundAsset), "Randomization to the spacial position of the sound.");
addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
}
//------------------------------------------------------------------------------
void SoundAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
void SoundAsset::initializeAsset(void)
{
Parent::initializeAsset();
if (mSoundFile == StringTable->EmptyString())
return;
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
loadSound();
}
void SoundAsset::_onResourceChanged(const Torque::Path &path)
{
if (path != Torque::Path(mSoundPath))
return;
refreshAsset();
loadSound();
}
void SoundAsset::onAssetRefresh(void)
{
if (mSoundFile == StringTable->EmptyString())
return;
//Update
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
loadSound();
}
bool SoundAsset::loadSound()
{
if (mSoundPath)
{
if (!Torque::FS::IsFile(mSoundPath))
{
Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile);
mLoadedState = BadFileReference;
mSFXProfile.setDescription(NULL);
mSFXProfile.setSoundFileName(StringTable->insert(StringTable->EmptyString()));
mSFXProfile.setPreload(false);
return false;
}
else
{// = new SFXProfile(mProfileDesc, mSoundFile, mPreload);
if (mProfileDesc.mSourceGroup == NULL)
mProfileDesc.mSourceGroup = dynamic_cast<SFXSource*>(Sim::findObject("AudioChannelMaster"));
mSFXProfile.setDescription(&mProfileDesc);
mSFXProfile.setSoundFileName(mSoundPath);
mSFXProfile.setPreload(mPreload);
//give it a nudge to preload if required
mSFXProfile.getBuffer();
}
}
mChangeSignal.trigger();
mLoadedState = Ok;
return true;
}
void SoundAsset::setSoundFile(const char* pSoundFile)
{
// Sanity!
AssertFatal(pSoundFile != NULL, "Cannot use a NULL sound file.");
// Fetch sound file.
pSoundFile = StringTable->insert(pSoundFile, true);
// Ignore no change,
if (pSoundFile == mSoundFile)
return;
// Update.
mSoundFile = getOwned() ? expandAssetFilePath(pSoundFile) : pSoundFile;
// Refresh the asset.
refreshAsset();
}
StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
{
if (fileName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry soundAssetId = StringTable->EmptyString();
AssetQuery query;
U32 foundCount = AssetDatabase.findAssetType(&query, "SoundAsset");
if (foundCount != 0)
{
for (U32 i = 0; i < foundCount; i++)
{
SoundAsset* soundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
if (soundAsset && soundAsset->getSoundPath() == fileName)
{
soundAssetId = soundAsset->getAssetId();
AssetDatabase.releaseAsset(query.mAssetList[i]);
break;
}
AssetDatabase.releaseAsset(query.mAssetList[i]);
}
}
return soundAssetId;
}
U32 SoundAsset::getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* soundAsset)
{
(*soundAsset) = assetId;
if (soundAsset->notNull())
{
return (*soundAsset)->mLoadedState;
}
else
{
//Well that's bad, loading the fallback failed.
Con::warnf("SoundAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
}
U32 SoundAsset::getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* soundAsset)
{
AssetQuery query;
U32 foundAssetcount = AssetDatabase.findAssetType(&query, "SoundAsset");
if (foundAssetcount == 0)
{
//Well that's bad, loading the fallback failed.
Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of asset associated with filename %s failed with no fallback asset", fileName);
return AssetErrCode::Failed;
}
else
{
for (U32 i = 0; i < foundAssetcount; i++)
{
SoundAsset* tSoundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
if (tSoundAsset && tSoundAsset->getSoundPath() == fileName)
{
soundAsset->setAssetId(query.mAssetList[i]);
AssetDatabase.releaseAsset(query.mAssetList[i]);
return (*soundAsset)->mLoadedState;
}
AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
}
}
//No good match
return AssetErrCode::Failed;
}
DefineEngineMethod(SoundAsset, getSoundPath, const char*, (), , "")
{
return object->getSoundPath();
}
DefineEngineMethod(SoundAsset, playSound, S32, (Point3F position), (Point3F::Zero),
"Plays the sound for this asset.\n"
"@return (sound plays).\n")
{
if (object->getSfxProfile())
{
MatrixF transform;
transform.setPosition(position);
SFXSource* source = SFX->playOnce(object->getSfxProfile(), &transform, NULL, -1);
if(source)
return source->getId();
else
return 0;
}
else
return 0;
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(SoundAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
"@return The AssetId of the associated asset, if any.")
{
return SoundAsset::getAssetIdByFileName(StringTable->insert(filePath));
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
ConsoleDocClass(GuiInspectorTypeSoundAssetPtr,
"@brief Inspector field type for Sounds\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSoundAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSoundAssetPtr)->setInspectorFieldType("GuiInspectorTypeSoundAssetPtr");
}
GuiControl * GuiInspectorTypeSoundAssetPtr::constructEditControl()
{
// Create base filename edit controls
GuiControl* retCtrl = Parent::constructEditControl();
if (retCtrl == NULL)
return retCtrl;
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"SoundAsset\", \"AssetBrowser.changeAsset\", %s, \"\");",
getIdString());
mBrowseButton->setField("Command", szBuffer);
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
// Create "Open in Editor" button
mEditButton = new GuiBitmapButtonCtrl();
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
mEditButton->setField("Command", szBuffer);
char bitmapName[512] = "ToolsModule:SFXEmitter_image";
mEditButton->setBitmap(StringTable->insert(bitmapName));
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Test play this sound");
mEditButton->registerObject();
addObject(mEditButton);
return retCtrl;
}
bool GuiInspectorTypeSoundAssetPtr::updateRects()
{
S32 dividerPos, dividerMargin;
mInspector->getDivider(dividerPos, dividerMargin);
Point2I fieldExtent = getExtent();
Point2I fieldPos = getPosition();
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
if (mBrowseButton != NULL)
{
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
}
if (mEditButton != NULL)
{
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
}
return resized;
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetId);
ConsoleDocClass(GuiInspectorTypeSoundAssetId,
"@brief Inspector field type for Sounds\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSoundAssetId::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSoundAssetId)->setInspectorFieldType("GuiInspectorTypeSoundAssetId");
}
#endif