mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-21 20:35:35 +00:00
Template changes
This commit is contained in:
parent
ed36cf2c5c
commit
40acf75238
14 changed files with 762 additions and 2330 deletions
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@ -54,20 +54,22 @@ function OptionsMenu::onWake(%this)
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{
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MainMenuButtonList.hidden = true;
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%this.pageTabIndex = 0;
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%tab = %this.getTab();
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%tab.performClick();
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OptionsMenuCategoryList.setAsActiveMenuList();
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OptionsButtonHolder.setActive();
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OptionsMenuInputHandler.setFirstResponder();
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}
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function OptionsButtonHolder::onWake(%this)
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{
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%this-->prevTabButton.set("btn_l", "", "Prev Tab", "OptionsMenu.prevTab();", true);
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%this-->nextTabButton.set("btn_r", "", "Next Tab", "OptionsMenu.nextTab();", true);
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//%this-->prevTabButton.set("btn_l", "", "Prev Tab", "OptionsMenu.prevTab();", true);
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%this-->nextTabButton.set("btn_a", "", "Select", "OptionsMenuList.activate();", true);
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%this-->resetButton.set("btn_back", "R", "Reset", "OptionsMenu.resetToDefaults();");
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%this-->applyButton.set("btn_start", "Return", "Apply", "OptionsMenu.apply();");
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%this-->backButton.set("btn_b", "Escape", "Back", "OptionsMenu.backOut();");
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//OptionsMenuCategoryList.getObject(0).performClick();
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}
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function OptionsMenu::apply(%this)
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@ -78,7 +80,7 @@ function OptionsMenu::apply(%this)
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}
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else if(%this.pageTabIndex == 1)
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{
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%this.applyGraphicsSettings();
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%this.applyGraphicsSettings();
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}
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else if(%this.pageTabIndex == 2)
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{
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@ -130,26 +132,24 @@ function OptionsMenuSettingsList::onChange(%this)
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if(%currentRowText $= "Display")
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{
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OptionsMenuList.populateDisplaySettingsList();
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populateDisplaySettingsList();
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}
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else if(%currentRowText $= "Graphics")
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{
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OptionsMenuList.populateGraphicsSettingsList();
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populateGraphicsSettingsList();
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}
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else if(%currentRowText $= "Audio")
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{
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OptionsMenuList.populateAudioSettingsList();
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populateAudioSettingsList();
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}
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else if(%currentRowText $= "Keyboard + Mouse")
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{
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OptionsMenuList.populateKeyboardMouseSettingsList();
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populateKeyboardMouseSettingsList();
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}
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else if(%currentRowText $= "Gamepad")
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{
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OptionsMenuList.populateGamepadSettingsList();
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populateGamepadSettingsList();
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}
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}
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function OptionsMenu::prevTab(%this)
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@ -188,10 +188,9 @@ function OptionsMenu::getTab(%this)
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return %this-->DisplayButton;
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}
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function OptionsMenu::populateDisplaySettingsList(%this)
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function populateDisplaySettingsList()
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{
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%this.pageTabIndex = 0;
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OptionsMenuSettingsList.clearRows();
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OptionsMenuSettingsList.clear();
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OptionName.setText("");
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OptionDescription.setText("");
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@ -221,7 +220,7 @@ function OptionsMenu::populateDisplaySettingsList(%this)
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trim(%apiList);
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OptionsMenuSettingsList.addOptionRow("Display API", %apiList, false, "", -1, -30, true, "The display API used for rendering.", %displayDevice);
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OptionsMenuSettingsList.addOptionRow("Display API", %apiList, false, "", true, "The display API used for rendering.", %displayDevice);
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%numDevices = Canvas.getMonitorCount();
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%devicesList = "";
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@ -235,7 +234,7 @@ function OptionsMenu::populateDisplaySettingsList(%this)
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}
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%selectedDevice = getField(%devicesList, $pref::Video::deviceId);
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OptionsMenuSettingsList.addOptionRow("Display Device", %devicesList, false, "onDisplayModeChange", -1, -30, true, "The display devices the window should be on.", %selectedDevice);
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OptionsMenuSettingsList.addOptionRow("Display Device", %devicesList, false, "onDisplayModeChange", true, "The display devices the window should be on.", %selectedDevice);
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if (%numDevices > 1)
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OptionsMenuSettingsList.setRowEnabled(1, true);
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@ -243,10 +242,10 @@ function OptionsMenu::populateDisplaySettingsList(%this)
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OptionsMenuSettingsList.setRowEnabled(1, false);
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%mode = getField($Video::ModeTags, $pref::Video::deviceMode);
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OptionsMenuSettingsList.addOptionRow("Window Mode", $Video::ModeTags, false, "onDisplayModeChange", -1, -30, true, "", %mode);
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OptionsMenuSettingsList.addOptionRow("Window Mode", $Video::ModeTags, false, "onDisplayModeChange", true, "", %mode);
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%resolutionList = getScreenResolutionList($pref::Video::deviceId, $pref::Video::deviceMode);
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OptionsMenuSettingsList.addOptionRow("Resolution", %resolutionList, false, "onDisplayResChange", -1, -30, true, "Resolution of the game window", _makePrettyResString( $pref::Video::mode ));
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OptionsMenuSettingsList.addOptionRow("Resolution", %resolutionList, false, "onDisplayResChange", true, "Resolution of the game window", _makePrettyResString( $pref::Video::mode ));
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//If they're doing borderless, the window resolution must match the display resolution
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if(%mode !$= "Borderless")
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@ -254,19 +253,17 @@ function OptionsMenu::populateDisplaySettingsList(%this)
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else
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OptionsMenuSettingsList.setRowEnabled(3, false);
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OptionsMenuSettingsList.addOptionRow("VSync", "No\tYes", false, "", -1, -30, true, "", convertBoolToYesNo(!$pref::Video::disableVerticalSync));
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OptionsMenuSettingsList.addOptionRow("VSync", "No\tYes", false, "", true, "", convertBoolToYesNo(!$pref::Video::disableVerticalSync));
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%refreshList = getScreenRefreshList($pref::Video::mode);
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OptionsMenuSettingsList.addOptionRow("Refresh Rate", %refreshList, false, "", -1, -30, true, "", $pref::Video::RefreshRate);
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OptionsMenuSettingsList.addOptionRow("Refresh Rate", %refreshList, false, "", true, "", $pref::Video::RefreshRate);
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//move to gameplay tab
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OptionsMenuSettingsList.addSliderRow("Field of View", 75, 5, "65 100", "", -1, -30);
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OptionsMenuSettingsList.addSliderRow("Field of View", 75, 5, "65 100", "");
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OptionsMenuSettingsList.addSliderRow("Brightness", 0.5, 0.1, "0 1", "", -1, -30);
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OptionsMenuSettingsList.addSliderRow("Contrast", 0.5, 0.1, "0 1", "", -1, -30);
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OptionsMenuSettingsList.refresh();
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OptionsMenuSettingsList.addSliderRow("Brightness", 0.5, 0.1, "0 1", "");
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OptionsMenuSettingsList.addSliderRow("Contrast", 0.5, 0.1, "0 1", "");
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}
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function OptionsMenu::applyDisplaySettings(%this)
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@ -290,10 +287,9 @@ function OptionsMenu::applyDisplaySettings(%this)
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export("$pref::*", %prefPath @ "/clientPrefs." @ $TorqueScriptFileExtension, false);
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}
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function OptionsMenu::populateGraphicsSettingsList(%this)
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function populateGraphicsSettingsList(%this)
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{
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%this.pageTabIndex = 1;
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OptionsMenuSettingsList.clearRows();
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OptionsMenuSettingsList.clear();
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OptionName.setText("");
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OptionDescription.setText("");
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@ -303,26 +299,24 @@ function OptionsMenu::populateGraphicsSettingsList(%this)
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%highMedLow = "Low\tMedium\tHigh";
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%anisoFilter = "Off\t4\t8\t16";
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%aaFilter = "Off\t1\t2\t4";
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OptionsMenuSettingsList.addOptionRow("Lighting Quality", getQualityLevels(LightingQualityList), false, "", -1, -30, true, "Amount and drawdistance of local lights", getCurrentQualityLevel(LightingQualityList));
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OptionsMenuSettingsList.addOptionRow("Shadow Quality", getQualityLevels(ShadowQualityList), false, "", -1, -30, true, "Shadow revolution quality", getCurrentQualityLevel(ShadowQualityList));
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OptionsMenuSettingsList.addOptionRow("Soft Shadow Quality", getQualityLevels(SoftShadowList), false, "", -1, -30, true, "Amount of softening applied to shadowmaps", getCurrentQualityLevel(SoftShadowList));
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OptionsMenuSettingsList.addOptionRow("Mesh Quality", getQualityLevels(MeshQualityGroup), false, "", -1, -30, true, "Fidelity of rendering of mesh objects", getCurrentQualityLevel(MeshQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Object Draw Distance", getQualityLevels(MeshDrawDistQualityGroup), false, "", -1, -30, true, "Dictates if and when static objects fade out in the distance", getCurrentQualityLevel(MeshDrawDistQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Texture Quality", getQualityLevels(TextureQualityGroup), false, "", -1, -30, true, "Fidelity of textures", getCurrentQualityLevel(TextureQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Terrain Quality", getQualityLevels(TerrainQualityGroup), false, "", -1, -30, true, "Quality level of terrain objects", getCurrentQualityLevel(TerrainQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Decal Lifetime", getQualityLevels(DecalLifetimeGroup), false, "", -1, -30, true, "How long decals are rendered", getCurrentQualityLevel(DecalLifetimeGroup));
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OptionsMenuSettingsList.addOptionRow("Ground Cover Density", getQualityLevels(GroundCoverDensityGroup), false, "", -1, -30, true, "Density of ground cover items, such as grass", getCurrentQualityLevel(GroundCoverDensityGroup));
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OptionsMenuSettingsList.addOptionRow("Shader Quality", getQualityLevels(ShaderQualityGroup), false, "", -1, -30, true, "Dictates the overall shader quality level, adjusting what features are enabled.", getCurrentQualityLevel(ShaderQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Anisotropic Filtering", %anisoFilter, false, "", -1, -30, true, "Amount of Anisotropic Filtering on textures, which dictates their sharpness at a distance", $pref::Video::defaultAnisotropy);
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OptionsMenuSettingsList.addOptionRow("Anti-Aliasing", %aaFilter, false, "", -1, -30, true, "Amount of Post-Processing Anti-Aliasing applied to rendering", $pref::Video::AA);
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OptionsMenuSettingsList.addOptionRow("Parallax", %onOffList, false, "", -1, -30, true, "Whether the surface parallax shader effect is enabled", convertBoolToOnOff(!$pref::Video::disableParallaxMapping));
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OptionsMenuSettingsList.addOptionRow("Water Reflections", %onOffList, false, "", -1, -30, true, "Whether water reflections are enabled", convertBoolToOnOff(!$pref::Water::disableTrueReflections));
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OptionsMenuSettingsList.addOptionRow("SSAO", %onOffList, false, "", -1, -30, true, "Whether Screen-Space Ambient Occlusion is enabled", convertBoolToOnOff($pref::PostFX::EnableSSAO));
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OptionsMenuSettingsList.addOptionRow("Depth of Field", %onOffList, false, "", -1, -30, true, "Whether the Depth of Field effect is enabled", convertBoolToOnOff($pref::PostFX::EnableDOF));
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OptionsMenuSettingsList.addOptionRow("Vignette", %onOffList, false, "", -1, -30, true, "Whether the vignette effect is enabled", convertBoolToOnOff($pref::PostFX::EnableVignette));
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OptionsMenuSettingsList.addOptionRow("Light Rays", %onOffList, false, "", -1, -30, true, "Whether the light rays effect is enabled", convertBoolToOnOff($pref::PostFX::EnableLightRays));
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OptionsMenuSettingsList.refresh();
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OptionsMenuSettingsList.addOptionRow("Lighting Quality", getQualityLevels(LightingQualityList), false, "", true, "Amount and drawdistance of local lights", getCurrentQualityLevel(LightingQualityList));
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OptionsMenuSettingsList.addOptionRow("Shadow Quality", getQualityLevels(ShadowQualityList), false, "", true, "Shadow revolution quality", getCurrentQualityLevel(ShadowQualityList));
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OptionsMenuSettingsList.addOptionRow("Soft Shadow Quality", getQualityLevels(SoftShadowList), false, "", true, "Amount of softening applied to shadowmaps", getCurrentQualityLevel(SoftShadowList));
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OptionsMenuSettingsList.addOptionRow("Mesh Quality", getQualityLevels(MeshQualityGroup), false, "", true, "Fidelity of rendering of mesh objects", getCurrentQualityLevel(MeshQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Object Draw Distance", getQualityLevels(MeshDrawDistQualityGroup), false, "", true, "Dictates if and when static objects fade out in the distance", getCurrentQualityLevel(MeshDrawDistQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Texture Quality", getQualityLevels(TextureQualityGroup), false, "", true, "Fidelity of textures", getCurrentQualityLevel(TextureQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Terrain Quality", getQualityLevels(TerrainQualityGroup), false, "", true, "Quality level of terrain objects", getCurrentQualityLevel(TerrainQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Decal Lifetime", getQualityLevels(DecalLifetimeGroup), false, "", true, "How long decals are rendered", getCurrentQualityLevel(DecalLifetimeGroup));
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OptionsMenuSettingsList.addOptionRow("Ground Cover Density", getQualityLevels(GroundCoverDensityGroup), false, "", true, "Density of ground cover items, such as grass", getCurrentQualityLevel(GroundCoverDensityGroup));
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OptionsMenuSettingsList.addOptionRow("Shader Quality", getQualityLevels(ShaderQualityGroup), false, "", true, "Dictates the overall shader quality level, adjusting what features are enabled.", getCurrentQualityLevel(ShaderQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Anisotropic Filtering", %anisoFilter, false, "", true, "Amount of Anisotropic Filtering on textures, which dictates their sharpness at a distance", $pref::Video::defaultAnisotropy);
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OptionsMenuSettingsList.addOptionRow("Anti-Aliasing", %aaFilter, false, "", true, "Amount of Post-Processing Anti-Aliasing applied to rendering", $pref::Video::AA);
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OptionsMenuSettingsList.addOptionRow("Parallax", %onOffList, false, "", true, "Whether the surface parallax shader effect is enabled", convertBoolToOnOff(!$pref::Video::disableParallaxMapping));
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OptionsMenuSettingsList.addOptionRow("Water Reflections", %onOffList, false, "", true, "Whether water reflections are enabled", convertBoolToOnOff(!$pref::Water::disableTrueReflections));
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OptionsMenuSettingsList.addOptionRow("SSAO", %onOffList, false, "", true, "Whether Screen-Space Ambient Occlusion is enabled", convertBoolToOnOff($pref::PostFX::EnableSSAO));
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OptionsMenuSettingsList.addOptionRow("Depth of Field", %onOffList, false, "", true, "Whether the Depth of Field effect is enabled", convertBoolToOnOff($pref::PostFX::EnableDOF));
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OptionsMenuSettingsList.addOptionRow("Vignette", %onOffList, false, "", true, "Whether the vignette effect is enabled", convertBoolToOnOff($pref::PostFX::EnableVignette));
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OptionsMenuSettingsList.addOptionRow("Light Rays", %onOffList, false, "", true, "Whether the light rays effect is enabled", convertBoolToOnOff($pref::PostFX::EnableLightRays));
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}
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function OptionsMenu::applyGraphicsSettings(%this)
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@ -439,10 +433,9 @@ function updateDisplaySettings()
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}
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}
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function OptionsMenu::populateAudioSettingsList(%this)
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function populateAudioSettingsList(%this)
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{
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%this.pageTabIndex = 2;
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OptionsMenuSettingsList.clearRows();
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OptionsMenuSettingsList.clear();
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OptionName.setText("");
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OptionDescription.setText("");
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@ -477,18 +470,15 @@ function OptionsMenu::populateAudioSettingsList(%this)
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else
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%audioDeviceList = %audioDeviceList @ "\t" @ %device;
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}
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}
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OptionsMenuSettingsList.addOptionRow("Audio Provider", %audioProviderList, false, "audioProviderChanged", -1, -15, true, "", $currentAudioProvider);
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OptionsMenuSettingsList.addOptionRow("Audio Device", %audioDeviceList, false, "", -1, -15, true, $pref::SFX::device);
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OptionsMenuSettingsList.addOptionRow("Audio Provider", %audioProviderList, false, "audioProviderChanged", true, "", $currentAudioProvider);
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OptionsMenuSettingsList.addOptionRow("Audio Device", %audioDeviceList, false, "", true, $pref::SFX::device);
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OptionsMenuSettingsList.addSliderRow("Master Volume", $pref::SFX::masterVolume, 0.1, "0 1", "", -1, -30);
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OptionsMenuSettingsList.addSliderRow("GUI Volume", $pref::SFX::channelVolume[ $GuiAudioType], 0.1, "0 1", "", -1, -30);
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OptionsMenuSettingsList.addSliderRow("Effects Volume", $pref::SFX::channelVolume[ $SimAudioType ], 0.1, "0 1", "", -1, -30);
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OptionsMenuSettingsList.addSliderRow("Music Volume", $pref::SFX::channelVolume[ $MusicAudioType ], 0.1, "0 1", "", -1, -30);
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OptionsMenuSettingsList.refresh();
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OptionsMenuSettingsList.addSliderRow("Master Volume", $pref::SFX::masterVolume, 0.1, "0 1", "");
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OptionsMenuSettingsList.addSliderRow("GUI Volume", $pref::SFX::channelVolume[ $GuiAudioType], 0.1, "0 1", "");
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OptionsMenuSettingsList.addSliderRow("Effects Volume", $pref::SFX::channelVolume[ $SimAudioType ], 0.1, "0 1", "");
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OptionsMenuSettingsList.addSliderRow("Music Volume", $pref::SFX::channelVolume[ $MusicAudioType ], 0.1, "0 1", "");
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}
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function audioProviderChanged()
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@ -498,7 +488,7 @@ function audioProviderChanged()
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$currentAudioProvider = %provider;
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//And now refresh the list to get the correct devices
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OptionsMenu.populateAudioSettingsList();
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populateAudioSettingsList();
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}
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function OptionsMenu::applyAudioSettings(%this)
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@ -531,10 +521,9 @@ function OptionsMenu::applyAudioSettings(%this)
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}
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}
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function OptionsMenu::populateKeyboardMouseSettingsList(%this)
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function populateKeyboardMouseSettingsList(%this)
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{
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%this.pageTabIndex = 3;
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OptionsMenuSettingsList.clearRows();
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OptionsMenuSettingsList.clear();
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OptionName.setText("");
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OptionDescription.setText("");
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@ -542,13 +531,12 @@ function OptionsMenu::populateKeyboardMouseSettingsList(%this)
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$remapListDevice = "keyboard";
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fillRemapList();
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OptionsMenuSettingsList.refresh();
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//OptionsMenuSettingsList.refresh();
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}
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function OptionsMenu::populateGamepadSettingsList(%this)
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function populateGamepadSettingsList(%this)
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{
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%this.pageTabIndex = 4;
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OptionsMenuSettingsList.clearRows();
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OptionsMenuSettingsList.clear();
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OptionName.setText("");
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OptionDescription.setText("");
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@ -586,6 +574,69 @@ function OptionsMenu::backOut(%this)
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}
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}
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function OptionsMenuSettingsList::setRowEnabled(%this, %row, %status)
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{
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%option = %this.getObject(%row);
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if(isObject(%option))
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{
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%option.setEnabled(%status);
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}
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}
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function OptionsMenuSettingsList::addOptionRow(%this, %label, %optionsList, %wrapOptions, %callback, %enabled, %description, %defaultValue)
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{
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if(%enabled $= "")
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%enabled = true;
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%optionsRowSize = 30;
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%optionColumnWidth = %this.extent.x - 450;//todo, calculate off longest option text?
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%option = new GuiGameSettingsCtrl() {
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class = "MenuOptionsButton";
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profile = "GuiMenuButtonProfile";
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horizSizing = "width";
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vertSizing = "bottom";
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position = "0 0";
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extent = %this.extent.x SPC %optionsRowSize;
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columnSplit = %optionColumnWidth;
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useMouseEvents = true;
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};
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%option.setListSetting(%label, %optionsList, %wrapOptions, %callback, %enabled, %description, %defaultValue);
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%this.add(%option);
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}
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function OptionsMenuSettingsList::addSliderRow(%this, %label, %defaultValue, %increment, %range, %callback, %enabled, %description)
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{
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if(%enabled $= "")
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%enabled = true;
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%optionsRowSize = 30;
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%optionColumnWidth = %this.extent.x - 450;//todo, calculate off longest option text?
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%option = new GuiGameSettingsCtrl() {
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class = "MenuOptionsButton";
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profile = "GuiMenuButtonProfile";
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horizSizing = "width";
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vertSizing = "bottom";
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position = "0 0";
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extent = %this.extent.x SPC %optionsRowSize;
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columnSplit = %optionColumnWidth;
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useMouseEvents = true;
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};
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%option.setSliderSetting(%label, %defaultValue, %increment, %range, %callback, %enabled, %description);
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%this.add(%option);
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}
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//
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function OptionsMenuCategoryList::onNavigate(%this, %index)
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{
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%this.getObject(%index).performClick();
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}
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function convertOptionToBool(%val)
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{
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if(%val $= "yes" || %val $= "on")
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@ -685,4 +736,16 @@ function onDisplayResChange(%val)
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OptionsMenuSettingsList.setOptions(5, %refreshList);
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OptionsMenuSettingsList.selectOption(5, %newRate);
|
||||
}
|
||||
|
||||
function MenuOptionsButton::onMouseEnter(%this)
|
||||
{
|
||||
OptionName.setText(%this.getLabel());
|
||||
OptionDescription.setText(%this.getToolTip());
|
||||
}
|
||||
|
||||
function MenuOptionsButton::onMouseLeave(%this)
|
||||
{
|
||||
OptionName.setText("");
|
||||
OptionDescription.setText("");
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue