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https://github.com/TorqueGameEngines/Torque3D.git
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaUtils (struct AnimChannels, struct AnimData, struct AnimatedElement)
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parent
9ccf5baf94
commit
40037b8b51
6 changed files with 82 additions and 82 deletions
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@ -160,14 +160,14 @@ void ColladaShapeLoader::processAnimation(const domAnimation* anim, F32& maxEndT
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// @todo:don't care about the input param names for now. Could
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// validate against the target type....
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if (dStrEqual(input->getSemantic(), "INPUT")) {
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data.input.initFromSource(source);
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data.mInput.initFromSource(source);
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// Adjust the maximum sequence end time
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maxEndTime = getMax(maxEndTime, data.input.getFloatValue((S32)data.input.size()-1));
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maxEndTime = getMax(maxEndTime, data.mInput.getFloatValue((S32)data.mInput.size()-1));
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// Detect the frame rate (minimum time between keyframes)
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for (S32 iFrame = 1; iFrame < data.input.size(); iFrame++)
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for (S32 iFrame = 1; iFrame < data.mInput.size(); iFrame++)
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{
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F32 delta = data.input.getFloatValue( iFrame ) - data.input.getFloatValue( iFrame-1 );
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F32 delta = data.mInput.getFloatValue( iFrame ) - data.mInput.getFloatValue( iFrame-1 );
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if ( delta < 0 )
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{
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daeErrorHandler::get()->handleError(avar("<animation> INPUT '%s' "
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@ -178,13 +178,13 @@ void ColladaShapeLoader::processAnimation(const domAnimation* anim, F32& maxEndT
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}
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}
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else if (dStrEqual(input->getSemantic(), "OUTPUT"))
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data.output.initFromSource(source);
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data.mOutput.initFromSource(source);
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else if (dStrEqual(input->getSemantic(), "IN_TANGENT"))
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data.inTangent.initFromSource(source);
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data.mInTangent.initFromSource(source);
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else if (dStrEqual(input->getSemantic(), "OUT_TANGENT"))
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data.outTangent.initFromSource(source);
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data.mOutTangent.initFromSource(source);
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else if (dStrEqual(input->getSemantic(), "INTERPOLATION"))
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data.interpolation.initFromSource(source);
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data.mInterpolation.initFromSource(source);
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}
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// Set initial value for visibility targets that were added automatically (in colladaUtils.cpp
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@ -192,11 +192,11 @@ void ColladaShapeLoader::processAnimation(const domAnimation* anim, F32& maxEndT
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{
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domAny* visTarget = daeSafeCast<domAny>(target);
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if (visTarget && dStrEqual(visTarget->getValue(), ""))
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visTarget->setValue(avar("%g", data.output.getFloatValue(0)));
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visTarget->setValue(avar("%g", data.mOutput.getFloatValue(0)));
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}
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// Ignore empty animations
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if (data.input.size() == 0) {
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if (data.mInput.size() == 0) {
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channel->setUserData(0);
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delete targetChannels->last();
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targetChannels->pop_back();
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