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Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaUtils (struct AnimChannels, struct AnimData, struct AnimatedElement)
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6 changed files with 82 additions and 82 deletions
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@ -99,7 +99,7 @@ ColladaAppNode::ColladaAppNode(const domNode* node, ColladaAppNode* parent)
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case COLLADA_TYPE::MATRIX:
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case COLLADA_TYPE::LOOKAT:
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nodeTransforms.increment();
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nodeTransforms.last().element = node->getContents()[iChild];
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nodeTransforms.last().mElement = node->getContents()[iChild];
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break;
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}
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}
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@ -232,7 +232,7 @@ MatrixF ColladaAppNode::getTransform(F32 time)
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MatrixF mat(true);
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// Convert the transform element to a MatrixF
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switch (nodeTransforms[iTxfm].element->getElementType()) {
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switch (nodeTransforms[iTxfm].mElement->getElementType()) {
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case COLLADA_TYPE::TRANSLATE: mat = vecToMatrixF<domTranslate>(nodeTransforms[iTxfm].getValue(time)); break;
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case COLLADA_TYPE::SCALE: mat = vecToMatrixF<domScale>(nodeTransforms[iTxfm].getValue(time)); break;
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case COLLADA_TYPE::ROTATE: mat = vecToMatrixF<domRotate>(nodeTransforms[iTxfm].getValue(time)); break;
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