Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaUtils (struct AnimChannels, struct AnimData, struct AnimatedElement)

This commit is contained in:
bank 2014-05-12 19:11:45 +04:00
parent 9ccf5baf94
commit 40037b8b51
6 changed files with 82 additions and 82 deletions

View file

@ -99,7 +99,7 @@ ColladaAppNode::ColladaAppNode(const domNode* node, ColladaAppNode* parent)
case COLLADA_TYPE::MATRIX:
case COLLADA_TYPE::LOOKAT:
nodeTransforms.increment();
nodeTransforms.last().element = node->getContents()[iChild];
nodeTransforms.last().mElement = node->getContents()[iChild];
break;
}
}
@ -232,7 +232,7 @@ MatrixF ColladaAppNode::getTransform(F32 time)
MatrixF mat(true);
// Convert the transform element to a MatrixF
switch (nodeTransforms[iTxfm].element->getElementType()) {
switch (nodeTransforms[iTxfm].mElement->getElementType()) {
case COLLADA_TYPE::TRANSLATE: mat = vecToMatrixF<domTranslate>(nodeTransforms[iTxfm].getValue(time)); break;
case COLLADA_TYPE::SCALE: mat = vecToMatrixF<domScale>(nodeTransforms[iTxfm].getValue(time)); break;
case COLLADA_TYPE::ROTATE: mat = vecToMatrixF<domRotate>(nodeTransforms[iTxfm].getValue(time)); break;