mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-18 06:03:48 +00:00
use irradiance
This commit is contained in:
parent
56bd17a8e9
commit
3f858f385e
1 changed files with 1 additions and 1 deletions
|
|
@ -173,7 +173,7 @@ float4 main( PFXVertToPix IN ) : SV_TARGET
|
|||
kD *= 1.0 - surface.metalness;
|
||||
for (i = 0; i < numProbes; ++i)
|
||||
{
|
||||
irradiance += float3(blendVal[i],blendVal[i],blendVal[i])/*blendVal[i]*iblBoxDiffuse(surface,i)*/;
|
||||
irradiance += blendVal[i]*iblBoxDiffuse(surface,i);
|
||||
|
||||
specular += blendVal[i]*F*iblBoxSpecular(surface, surfToEye, TORQUE_SAMPLER2D_MAKEARG(BRDFTexture),i);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue