From 3f858f385e7fd7411f14277148f367b9e165fcb9 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Fri, 15 Feb 2019 09:28:45 -0600 Subject: [PATCH] use irradiance --- .../shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl b/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl index f19af5865..477657405 100644 --- a/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl +++ b/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl @@ -173,7 +173,7 @@ float4 main( PFXVertToPix IN ) : SV_TARGET kD *= 1.0 - surface.metalness; for (i = 0; i < numProbes; ++i) { - irradiance += float3(blendVal[i],blendVal[i],blendVal[i])/*blendVal[i]*iblBoxDiffuse(surface,i)*/; + irradiance += blendVal[i]*iblBoxDiffuse(surface,i); specular += blendVal[i]*F*iblBoxSpecular(surface, surfToEye, TORQUE_SAMPLER2D_MAKEARG(BRDFTexture),i); }