Ignore alpha when rendering debug texture

This commit is contained in:
James Urquhart 2016-03-21 15:49:33 +00:00
parent 64b751a7c8
commit 3dc2100765
2 changed files with 3 additions and 3 deletions

View file

@ -259,7 +259,7 @@ void SceneManager::renderScene( SceneRenderState* renderState, U32 objectMask, S
renderStateLeft.setSceneRenderStyle(SRS_SideBySide);
renderStateLeft.setSceneRenderField(0);
renderSceneNoLights( &renderStateLeft, objectMask, baseObject, baseZone );
renderSceneNoLights( &renderStateLeft, objectMask, baseObject, baseZone ); // left
// Indicate that we've just finished a field
//GFX->clear(GFXClearTarget | GFXClearZBuffer | GFXClearStencil, ColorI(255,0,0), 1.0f, 0);
@ -279,7 +279,7 @@ void SceneManager::renderScene( SceneRenderState* renderState, U32 objectMask, S
renderStateRight.setSceneRenderStyle(SRS_SideBySide);
renderStateRight.setSceneRenderField(1);
renderSceneNoLights( &renderStateRight, objectMask, baseObject, baseZone );
renderSceneNoLights( &renderStateRight, objectMask, baseObject, baseZone ); // right
// Indicate that we've just finished a field
//GFX->clear(GFXClearTarget | GFXClearZBuffer | GFXClearStencil, ColorI(0,255,0), 1.0f, 0);