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Ignore alpha when rendering debug texture
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parent
64b751a7c8
commit
3dc2100765
2 changed files with 3 additions and 3 deletions
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@ -719,7 +719,7 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
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GFXStateBlockDesc bitmapStretchSR;
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bitmapStretchSR.setCullMode(GFXCullNone);
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bitmapStretchSR.setZReadWrite(false, false);
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bitmapStretchSR.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
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bitmapStretchSR.setBlend(false, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
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bitmapStretchSR.samplersDefined = true;
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bitmapStretchSR.samplers[0] = GFXSamplerStateDesc::getClampLinear();
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@ -259,7 +259,7 @@ void SceneManager::renderScene( SceneRenderState* renderState, U32 objectMask, S
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renderStateLeft.setSceneRenderStyle(SRS_SideBySide);
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renderStateLeft.setSceneRenderField(0);
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renderSceneNoLights( &renderStateLeft, objectMask, baseObject, baseZone );
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renderSceneNoLights( &renderStateLeft, objectMask, baseObject, baseZone ); // left
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// Indicate that we've just finished a field
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//GFX->clear(GFXClearTarget | GFXClearZBuffer | GFXClearStencil, ColorI(255,0,0), 1.0f, 0);
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@ -279,7 +279,7 @@ void SceneManager::renderScene( SceneRenderState* renderState, U32 objectMask, S
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renderStateRight.setSceneRenderStyle(SRS_SideBySide);
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renderStateRight.setSceneRenderField(1);
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renderSceneNoLights( &renderStateRight, objectMask, baseObject, baseZone );
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renderSceneNoLights( &renderStateRight, objectMask, baseObject, baseZone ); // right
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// Indicate that we've just finished a field
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//GFX->clear(GFXClearTarget | GFXClearZBuffer | GFXClearStencil, ColorI(0,255,0), 1.0f, 0);
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