Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements

# Conflicts:
#	Engine/source/T3D/fx/lightning.cpp
This commit is contained in:
marauder2k7 2021-09-29 06:31:56 +01:00
commit 3d7f092c52
5 changed files with 25 additions and 7 deletions

View file

@ -270,7 +270,8 @@ public: \
GFXTexHandle get##name##Resource() \
{\
return m##name;\
}
}\
bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
#define DECLARE_IMAGEASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
@ -494,7 +495,8 @@ public: \
if(index >= sm##name##Count || index < 0)\
return nullptr;\
return m##name[index];\
}
}\
bool name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
#define DECLARE_IMAGEASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\

View file

@ -259,7 +259,8 @@ public: \
SimObjectPtr<Material> get##name##Resource() \
{\
return m##name;\
}
}\
bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
#define DECLARE_MATERIALASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\

View file

@ -321,7 +321,8 @@ public: \
Resource<TSShape> get##name##Resource() \
{\
return m##name;\
}
}\
bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
#define DECLARE_SHAPEASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
@ -522,7 +523,8 @@ public: \
if(index >= sm##name##Count || index < 0)\
return ResourceManager::get().load( "" );\
return m##name[index];\
}
}\
bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
#define DECLARE_SHAPEASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\

View file

@ -234,6 +234,8 @@ public: \
{\
m##name = NULL;\
}\
if(get##name() == StringTable->EmptyString())\
return true;\
\
if(get##name() == StringTable->EmptyString())\
return true;\
@ -270,7 +272,8 @@ public: \
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
return m##name##Asset->getSfxProfile();\
return NULL;\
}
}\
bool is##name##Valid() { return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
#define DECLARE_SOUNDASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
@ -495,7 +498,8 @@ public: \
if (get##name(id) != StringTable->EmptyString() && m##name##Asset[id].notNull())\
return m##name##Asset[id]->getSfxProfile();\
return NULL;\
}
}\
bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
#define DECLARE_SOUNDASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\